{"id":12202,"date":"2026-03-25T11:24:56","date_gmt":"2026-03-25T07:24:56","guid":{"rendered":"https:\/\/beegraphy.com\/blog\/?p=12202"},"modified":"2026-03-25T11:33:55","modified_gmt":"2026-03-25T07:33:55","slug":"beegraphy-march-2026-update","status":"publish","type":"post","link":"https:\/\/beegraphy.com\/blog\/beegraphy-march-2026-update\/","title":{"rendered":"BeeGraphy Is Now Bigger, Faster, and More Powerful Than Ever!"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_75 ez-toc-wrap-left counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-69dedfbbea1f1\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #757575;color:#757575\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #757575;color:#757575\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-69dedfbbea1f1\" checked aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/beegraphy.com\/blog\/beegraphy-march-2026-update\/#New_BeeGraphy_Website\" >New BeeGraphy Website<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/beegraphy.com\/blog\/beegraphy-march-2026-update\/#CAM_View\" >CAM View\u00a0<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/beegraphy.com\/blog\/beegraphy-march-2026-update\/#Machine_Node_Package\" >Machine Node Package\u00a0<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/beegraphy.com\/blog\/beegraphy-march-2026-update\/#Main_Menu_Updates\" >Main Menu Updates<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/beegraphy.com\/blog\/beegraphy-march-2026-update\/#Active_Nodes\" >Active Nodes\u00a0<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/beegraphy.com\/blog\/beegraphy-march-2026-update\/#Debug_Timing_%E2%80%93_Performance_Insights_for_Models\" >Debug Timing \u2013 Performance Insights for Models<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/beegraphy.com\/blog\/beegraphy-march-2026-update\/#Interactive_Geometry_Selection_in_the_Viewport\" >Interactive Geometry Selection in the Viewport<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/beegraphy.com\/blog\/beegraphy-march-2026-update\/#New_Camera_Ports\" >New Camera Ports<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/beegraphy.com\/blog\/beegraphy-march-2026-update\/#Measurement_System_Support\" >Measurement System Support<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/beegraphy.com\/blog\/beegraphy-march-2026-update\/#New_and_Improved_Nodes\" >New and Improved Nodes<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/beegraphy.com\/blog\/beegraphy-march-2026-update\/#Glue_Nodes\" >Glue Nodes<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/beegraphy.com\/blog\/beegraphy-march-2026-update\/#Range_Input_Now_Supports_Units\" >Range Input Now Supports Units<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/beegraphy.com\/blog\/beegraphy-march-2026-update\/#Hollow_Surface_Node\" >Hollow Surface Node<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-14\" href=\"https:\/\/beegraphy.com\/blog\/beegraphy-march-2026-update\/#Parse_Vector_Graphics\" >Parse Vector Graphics<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-15\" href=\"https:\/\/beegraphy.com\/blog\/beegraphy-march-2026-update\/#URL_to_Image\" >URL to Image<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-16\" href=\"https:\/\/beegraphy.com\/blog\/beegraphy-march-2026-update\/#Customizable_Toolbar\" >Customizable Toolbar<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<p><b><i>BeeGraphy<\/i><\/b><i><span style=\"font-weight: 400;\"> is Back with improved usability, workflow efficiency, and capabilities for both creators and businesses. We\u2019ve rolled out several updates across the platform, from a brand-new website to powerful new nodes and developer tools, all aiming at making workflows faster, smarter, and more capable for creators and businesses!<\/span><\/i><\/p>\n<h2><span class=\"ez-toc-section\" id=\"New_BeeGraphy_Website\"><\/span><strong>New BeeGraphy Website<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><span style=\"font-weight: 400;\">We\u2019ve launched the new <\/span><b>BeeGraphy website<\/b><span style=\"font-weight: 400;\">: <\/span><a href=\"https:\/\/beegraphy.com\/\"><span style=\"font-weight: 400;\">https:\/\/beegraphy.com\/<\/span><\/a><\/p>\n<p><span style=\"font-weight: 400;\">The new site introduces a <\/span><b>more interactive experience and improved interface<\/b><span style=\"font-weight: 400;\">, making it easier to explore the platform and its capabilities.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Key additions include:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Product Configurator for Businesses<\/b><span style=\"font-weight: 400;\"> \u2013 Companies can now explore how BeeGraphy enables interactive product configuration.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Workshops &amp; Training Pages<\/b><span style=\"font-weight: 400;\"> \u2013 Dedicated pages for learning opportunities, training sessions, and workshops are now live.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Improved Navigation &amp; UI<\/b><span style=\"font-weight: 400;\"> \u2013 A cleaner layout and smoother browsing experience across the platform.<\/span><\/li>\n<\/ul>\n<h2><span class=\"ez-toc-section\" id=\"CAM_View\"><\/span><strong>CAM View\u00a0<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><span style=\"font-weight: 400;\">CAM (Computer-Aided Manufacturing) View is a workspace within BeeGraphy that bridges the gap between <\/span><b>design and fabrication &#8211; <\/b><span style=\"font-weight: 400;\">turning parametric models into machine-ready instructions.<\/span><\/p>\n<p><b>What it does:<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Assigns a <\/span><b>material and machine<\/b><span style=\"font-weight: 400;\"> to your model, then generates a <\/span><b>G-code toolpath<\/b><span style=\"font-weight: 400;\"> that a CNC mill or laser cutter can directly execute<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Allows you to <\/span><b>reassign machines, select layers, and sequence operations<\/b><span style=\"font-weight: 400;\"> (e.g. engraving first, then internal cuts, then external cuts)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Supports operations like <\/span><b>2D profile cutting, pocket milling, and drilling<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Handles toolpath details like <\/span><b>dog bones, tabs, lead-in\/lead-out, cut depth, step down, and safe Z height<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Includes a built-in <\/span><b>G-code simulator<\/b><span style=\"font-weight: 400;\"> to visualize rapid movements and cutting paths before sending to a machine<\/span><\/li>\n<\/ul>\n<p><img fetchpriority=\"high\" decoding=\"async\" class=\" wp-image-12229 aligncenter lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-130840-1024x332.png\" alt=\"\" width=\"511\" height=\"166\" data-sizes=\"auto\" data-srcset=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-130840-1024x332.png 1024w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-130840-300x97.png 300w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-130840-768x249.png 768w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-130840-1536x499.png 1536w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-130840-800x260.png 800w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-130840-20x6.png 20w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-130840.png 1697w\" sizes=\"(max-width: 511px) 100vw, 511px\" \/><\/p>\n<p><b>How it fits into the workflow:<\/b><\/p>\n<ol>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Designer builds the model and adds material, service, and machine nodes.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">CAM view is configured once, operations, tools, and parameters are set up.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">When a client places an order through the configurator, the manufacturer can generate and download the G-code with minimal effort, <\/span><b>no repeat setup required.<\/b><\/li>\n<\/ol>\n<div style=\"width: 1170px;\" class=\"wp-video\"><video class=\"wp-video-shortcode\" id=\"video-12202-1\" width=\"1170\" height=\"658\" preload=\"metadata\" controls=\"controls\"><source type=\"video\/mp4\" src=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Video-Project-13.mp4?_=1\" \/><a href=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Video-Project-13.mp4\">https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Video-Project-13.mp4<\/a><\/video><\/div>\n<h3><span class=\"ez-toc-section\" id=\"Machine_Node_Package\"><\/span><b>Machine Node Package\u00a0<\/b><span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><span style=\"font-weight: 400;\">The <\/span><b>Machine Package<\/b><span style=\"font-weight: 400;\"> is a new core BeeGraphy node package containing <\/span><b>23 nodes across 3 groups<\/b><span style=\"font-weight: 400;\"> designed to define, configure, and assign manufacturing machines directly within your BeeGraphy workflow.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">It is found under <\/span><b>Machines<\/b><span style=\"font-weight: 400;\"> in the menu. It consists of\u00a0 3 Groups:\u00a0<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Machine: <\/b><span style=\"font-weight: 400;\">This covers a wide range of real-world fabrication equipment: including CNC Mill 3-Axis and 5-Axis, Laser Cutter-Engraver, Plasma Cutter, Waterjet Cutter, CNC Lathe, Vinyl Cutter, 3D Printer FDM, SLA, and SLS. Each machine node calculates processing parameters based on machine capabilities and input geometry.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Deconstruct Machine<\/b><span style=\"font-weight: 400;\">: Each machine node can be deconstructed to expose its individual attributes as separate outputs such as the working area (full sheet dimensions), material source, spindle capacity, feed rates, and other parameters that were originally defined when setting up the machine. This makes it easy to reference and reuse specific machine data directly within your workflow.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Exporter:<\/b><span style=\"font-weight: 400;\"> For now, it contains only the <\/span><b>G-Code Exporter node<\/b><span style=\"font-weight: 400;\"> that ties the entire CAM workflow together by converting your toolpath into machine-ready G-code.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\"><img decoding=\"async\" class=\"wp-image-12203 aligncenter lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-095324.png\" alt=\"\" width=\"355\" height=\"275\" \/><\/span><\/p>\n<h2><span class=\"ez-toc-section\" id=\"Main_Menu_Updates\"><\/span><strong>Main Menu Updates<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Several powerful tools have been added to the <\/span><b>Main Menu<\/b><span style=\"font-weight: 400;\"> to make navigating and debugging models easier.<\/span><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Active_Nodes\"><\/span><strong>Active Nodes\u00a0<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><span style=\"font-weight: 400;\">The old Omni Search Panel is all new and improved as Active Nodes. It is added in the Main Menu that opens a dialog box showing all nodes currently active in your BeeGraphy workspace. <\/span><i><span style=\"font-weight: 400;\">For shortcuts use<strong> Ctrl+F<\/strong> or <strong>Cmd+F.<\/strong><\/span><\/i><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\">Here&#8217;s what it offers:<\/span><\/p>\n<ul>\n<li><span style=\"font-weight: 400;\">Instead of hunting through a complex graph, all your nodes are listed in one place<\/span><\/li>\n<li><span style=\"font-weight: 400;\">You can click any node in the list and it jumps straight to it.<\/span><\/li>\n<li><b>You <\/b><span style=\"font-weight: 400;\">check whether nodes are hidden or visible at a glance.<\/span><\/li>\n<li><b>Help you keep\u00a0 your nodes organized <\/b><span style=\"font-weight: 400;\">managing large, complex node graphs without getting lost.<\/span><\/li>\n<\/ul>\n<div style=\"width: 1170px;\" class=\"wp-video\"><video class=\"wp-video-shortcode\" id=\"video-12202-2\" width=\"1170\" height=\"658\" preload=\"metadata\" controls=\"controls\"><source type=\"video\/mp4\" src=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Video-Project-12.mp4?_=2\" \/><a href=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Video-Project-12.mp4\">https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Video-Project-12.mp4<\/a><\/video><\/div>\n<p><em>Essentially it acts like a table of contents for your entire model, the bigger and more complex your model, the more useful it becomes.<\/em><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Debug_Timing_%E2%80%93_Performance_Insights_for_Models\"><\/span><strong>Debug Timing \u2013 Performance Insights for Models<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><span style=\"font-weight: 400;\">This is a <\/span><b>performance profiling and debugging tool<\/b><span style=\"font-weight: 400;\"> for node-based model workflows. So, now e<\/span><span style=\"font-weight: 400;\">very node in your workflow gets its own timing breakdown:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Node group type<\/b><span style=\"font-weight: 400;\">: categorizes what kind of node it is, so you can compare performance across similar node types.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Execution time<\/b><span style=\"font-weight: 400;\">: how long the node actively ran<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Rendering time<\/b><span style=\"font-weight: 400;\">: how long it took to display\/output results after execution<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Total delay<\/b><span style=\"font-weight: 400;\">: any waiting time before the node even started<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Total processing time:<\/b><span style=\"font-weight: 400;\"> the full end-to-end time from trigger to completion<\/span><\/li>\n<\/ul>\n<p><img decoding=\"async\" class=\" wp-image-12223 aligncenter lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-121139-1024x634.png\" alt=\"\" width=\"623\" height=\"386\" data-sizes=\"auto\" data-srcset=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-121139-1024x634.png 1024w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-121139-300x186.png 300w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-121139-768x475.png 768w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-121139-800x495.png 800w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-121139-20x13.png 20w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-121139.png 1215w\" sizes=\"(max-width: 623px) 100vw, 623px\" \/><\/p>\n<p><b>Level of Detail (LOD)<\/b><span style=\"font-weight: 400;\"> is a performance technique where the 3D engine automatically renders geometry at different levels of complexity depending on how close or far the camera is. The idea is simple, if you&#8217;re zoomed far out, there&#8217;s no need to render every fine detail, so the engine uses a simplified version to save processing power. <\/span><span style=\"font-weight: 400;\">In the timing panel, each node shows a breakdown per LOD level:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>L0<\/b><span style=\"font-weight: 400;\">: the most simplified render, used when zoomed far out. Fastest and lightest<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>L1<\/b><span style=\"font-weight: 400;\">: a mid-level render, used at a moderate camera distance. Less detail, less processing time<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>L2<\/b><span style=\"font-weight: 400;\">: the most detailed render, triggered when you&#8217;re zoomed in close. Heaviest on performance since the full geometry is being processed.<br \/>\n<\/span><\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-12235 aligncenter lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-17-100243.png\" alt=\"\" width=\"408\" height=\"285\" data-sizes=\"auto\" data-srcset=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-17-100243.png 958w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-17-100243-300x210.png 300w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-17-100243-768x537.png 768w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-17-100243-800x559.png 800w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-17-100243-500x350.png 500w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-17-100243-20x15.png 20w\" sizes=\"(max-width: 408px) 100vw, 408px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">You can choose the LOD Settings from <strong>Main Menu \u2192 Settings \u2192 3d Viewer.\u00a0<\/strong>There are 4 option for Quality: Low, Medium, High and Custom.\u00a0<\/span><\/p>\n<div style=\"width: 1170px;\" class=\"wp-video\"><video class=\"wp-video-shortcode\" id=\"video-12202-3\" width=\"1170\" height=\"658\" preload=\"metadata\" controls=\"controls\"><source type=\"video\/mp4\" src=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Video-Project-14.mp4?_=3\" \/><a href=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Video-Project-14.mp4\">https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Video-Project-14.mp4<\/a><\/video><\/div>\n<p><span style=\"font-weight: 400;\">If your model feels slow at certain zoom levels but not others, the LOD breakdown tells you exactly which detail level is causing it and which node is responsible, giving you a precise target to optimize rather than guessing. <\/span><span style=\"font-weight: 400;\">Together, these let you pinpoint <\/span><i><span style=\"font-weight: 400;\">exactly<\/span><\/i><span style=\"font-weight: 400;\"> where bottlenecks occur, whether it&#8217;s the computation itself, the rendering, or idle waiting.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">You can further filter your node view to only show nodes in a specific state. This is especially useful in large, complex graphs where dozens of nodes run simultaneously.<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">All Statuses<\/span> <span style=\"font-weight: 400;\">See everything at once<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Idle<\/span> <span style=\"font-weight: 400;\">Nodes waiting to be triggered<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Executing<\/span> <span style=\"font-weight: 400;\">Currently running<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Rendering<\/span> <span style=\"font-weight: 400;\">Finished computing, now displaying output<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Error<\/span> <span style=\"font-weight: 400;\">Failed during execution<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">Toolbar Actions<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Reset timing data<\/b><span style=\"font-weight: 400;\">: clears all recorded metrics so you can start a fresh measurement run<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Export as CSV<\/b><span style=\"font-weight: 400;\">: saves all timing data for external analysis (spreadsheets, reports, comparisons across runs)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Run all nodes<\/b><span style=\"font-weight: 400;\">: triggers a full pipeline execution, capturing timing across every node<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Pause live updates<\/b><span style=\"font-weight: 400;\">: freezes the timing display so you can read values without them refreshing in real time<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Pin any Node<\/b><span style=\"font-weight: 400;\">: locks a specific node in view so it stays visible in the timing panel at all times<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">You can select <\/span><b>any individual node<\/b><span style=\"font-weight: 400;\"> and reset its timing data independently, then <\/span><b>manually trigger just that node<\/b><span style=\"font-weight: 400;\"> on demand. This is powerful because it lets you:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Isolate and benchmark a single node without re-running the whole pipeline<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Test how a node behaves under different inputs or conditions<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Reproduce and diagnose errors on a specific node without disturbing others<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">Without this tool, debugging a slow or broken pipeline means guessing. With Debug Timing, you get <\/span><b>exact, measurable data<\/b><span style=\"font-weight: 400;\"> , making it straightforward to answer questions like:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><i><span style=\"font-weight: 400;\">&#8220;Why is my pipeline slow?&#8221;<\/span><\/i><span style=\"font-weight: 400;\"> \u2192 Check total processing time per node<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><i><span style=\"font-weight: 400;\">&#8220;Where is the bottleneck?&#8221;<\/span><\/i><span style=\"font-weight: 400;\"> \u2192 Compare execution vs. delay times<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><i><span style=\"font-weight: 400;\">&#8220;Which node is crashing?&#8221;<\/span><\/i><span style=\"font-weight: 400;\"> \u2192 Filter by Error status<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><i><span style=\"font-weight: 400;\">&#8220;Is node X slower than last time?&#8221;<\/span><\/i><span style=\"font-weight: 400;\"> \u2192 Export CSV and compare runs<\/span><\/li>\n<\/ul>\n<h3><span class=\"ez-toc-section\" id=\"Interactive_Geometry_Selection_in_the_Viewport\"><\/span><strong>Interactive Geometry Selection in the Viewport<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><span style=\"font-weight: 400;\">When working with complex models, multiple nodes often produce geometry outputs that overlap or coincide in the 3D viewport. Previously, figuring out which geometry belonged to which node meant digging through your graph manually. <\/span><span style=\"font-weight: 400;\">With this new feature, you can <\/span><b>click directly on geometry in the 3D viewport<\/b><span style=\"font-weight: 400;\"> and instantly switch between the outputs of different nodes at that point.<\/span><\/p>\n<div style=\"width: 1170px;\" class=\"wp-video\"><video class=\"wp-video-shortcode\" id=\"video-12202-4\" width=\"1170\" height=\"658\" preload=\"metadata\" controls=\"controls\"><source type=\"video\/mp4\" src=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Video-Project-11-2.mp4?_=4\" \/><a href=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Video-Project-11-2.mp4\">https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Video-Project-11-2.mp4<\/a><\/video><\/div>\n<p><b>Now You can Hassle-Free:<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Debug <\/b><span style=\"font-weight: 400;\">and spot where something looks wrong and immediately identify which node is responsible<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Inspect intermediate geometry<\/b><span style=\"font-weight: 400;\"> to check what a node is producing mid-pipeline, not just at the final output<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Trace back and forth through your workflow at a faster pace.<\/b><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">Think of it like being able to <\/span><b>&#8220;click and ask&#8221; any geometry in your 3D viewport<\/b><span style=\"font-weight: 400;\">, <\/span><i><span style=\"font-weight: 400;\">Hey! Which node made you?<\/span><\/i><\/p>\n<h3><span class=\"ez-toc-section\" id=\"New_Camera_Ports\"><\/span><strong>New Camera Ports<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><span style=\"font-weight: 400;\">New <\/span><b>Camera Ports<\/b><span style=\"font-weight: 400;\"> give you better control over how models are viewed in the 3D viewport and how they appear when published.<\/span><\/p>\n<ul>\n<li><span style=\"font-weight: 400;\">The <\/span><b>Save Camera Position<\/b><span style=\"font-weight: 400;\"> port allows you to store the current camera view. <\/span><span style=\"font-weight: 400;\">When a model is published, the saved camera position becomes the <\/span><b>default view<\/b><span style=\"font-weight: 400;\"> for anyone opening the model. This ensures that viewers see the model from the intended angle and framing chosen by the creator. This is especially useful when presenting models or product configurations where a specific viewing angle is important.<\/span><\/li>\n<li><span style=\"font-weight: 400;\">The <\/span><b>Restore Camera Position<\/b><span style=\"font-weight: 400;\"> port returns the viewport camera to the previously saved position. This allows you to quickly return to a defined camera view while working on a model.<\/span><\/li>\n<li><span style=\"font-weight: 400;\">The <\/span><b>Clear Camera Position<\/b><span style=\"font-weight: 400;\"> port removes any saved camera view. Once cleared, the model will no longer have a fixed camera position and will instead open using the default viewer controls.\u00a0<\/span><\/li>\n<\/ul>\n<div style=\"width: 1080px;\" class=\"wp-video\"><video class=\"wp-video-shortcode\" id=\"video-12202-5\" width=\"1080\" height=\"1080\" preload=\"metadata\" controls=\"controls\"><source type=\"video\/mp4\" src=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Video-Project-11-3.mp4?_=5\" \/><a href=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Video-Project-11-3.mp4\">https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Video-Project-11-3.mp4<\/a><\/video><\/div>\n<h3><span class=\"ez-toc-section\" id=\"Measurement_System_Support\"><\/span><strong>Measurement System Support<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>BeeGraphy now includes a Measurement System setting, allowing you to configure your preferred system of measurement: <strong>Metric<\/strong> or <strong>USA (Imperial)<\/strong>. You can find it under <strong>Main Menu \u2192 Settings \u2192 Measurement System<\/strong>.<br \/>\nThis feature is currently under development, and we&#8217;d love to hear your thoughts, your feedback is welcome and appreciated!<em><br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\" wp-image-12208 aligncenter lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-110057.png\" alt=\"\" width=\"504\" height=\"368\" data-sizes=\"auto\" data-srcset=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-110057.png 720w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-110057-300x219.png 300w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-110057-20x15.png 20w\" sizes=\"(max-width: 504px) 100vw, 504px\" \/><br \/>\n<\/em><\/p>\n<h2><span class=\"ez-toc-section\" id=\"New_and_Improved_Nodes\"><\/span><strong>New and Improved Nodes<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"Glue_Nodes\"><\/span><b>Glue Nodes<\/b><span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><span style=\"font-weight: 400;\">A new set of nodes for combining region (curves), surfaces, and solid geometry but with a key difference from the traditional <\/span><b>Union boolean<\/b><span style=\"font-weight: 400;\"> operation.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Union rebuilds the entire topology from scratch every time geometry is recomputed, which is slow and computationally heavy. <\/span><b>Glue simply attaches solids together while keeping their original structures intact<\/b><span style=\"font-weight: 400;\"> \u2014 meaning far less computation, and significantly faster performance, especially in complex or large models.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The new Nodes are:\u00a0<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Region Glue<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Surface Glue<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Region Glue<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">This makes Glue particularly valuable in parametric workflows where geometry is constantly being recalculated.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-12206 aligncenter lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Untitled-design-1024x345.png\" alt=\"\" width=\"636\" height=\"214\" data-sizes=\"auto\" data-srcset=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Untitled-design-1024x345.png 1024w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Untitled-design-300x101.png 300w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Untitled-design-768x259.png 768w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Untitled-design-1536x518.png 1536w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Untitled-design-800x270.png 800w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Untitled-design-20x7.png 20w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Untitled-design.png 1920w\" sizes=\"(max-width: 636px) 100vw, 636px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><b>With Glue nodes you can:<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Combine multiple solids quickly without heavy re-computation<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Maintain stable geometry relationships throughout your model<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Keep performance smooth even as complexity grows<\/span><\/li>\n<\/ul>\n<p><strong>Two Modes<\/strong><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Full<\/b><span style=\"font-weight: 400;\">: the entire geometry is captured, including overlapping regions<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Shift<\/b><span style=\"font-weight: 400;\">: only the combined\/selected geometry is captured, ignoring overlaps<\/span><\/li>\n<\/ul>\n<h3><span class=\"ez-toc-section\" id=\"Range_Input_Now_Supports_Units\"><\/span><strong>Range Input Now Supports Units<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><span style=\"font-weight: 400;\">You can now assign <\/span><b>measurement units<\/b><span style=\"font-weight: 400;\"> to Range Input nodes directly in the workspace. <\/span><b>Now, <\/b><span style=\"font-weight: 400;\">instead of raw numbers, your inputs now carry <\/span><b>real-world meaning<\/b><span style=\"font-weight: 400;\">, making models clearer and less error-prone. This feature extends to the configurator as well.\u00a0<\/span><\/p>\n<div style=\"width: 1080px;\" class=\"wp-video\"><video class=\"wp-video-shortcode\" id=\"video-12202-6\" width=\"1080\" height=\"1080\" preload=\"metadata\" controls=\"controls\"><source type=\"video\/mp4\" src=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Video-Project-11-1.mp4?_=6\" \/><a href=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Video-Project-11-1.mp4\">https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Video-Project-11-1.mp4<\/a><\/video><\/div>\n<p><span style=\"font-weight: 400;\">How to Set It:<\/span><\/p>\n<ol>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Click the <\/span><b>scale icon<\/b><span style=\"font-weight: 400;\"> on the node<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Select your <\/span><b>unit type<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Select your <\/span><b>unit<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Default Units<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Length<\/span> <span style=\"font-weight: 400;\">mm<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Angle<\/span> <span style=\"font-weight: 400;\">deg<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Mass<\/span> <span style=\"font-weight: 400;\">gm<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Area<\/span> <span style=\"font-weight: 400;\">sq mm<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Volume<\/span> <span style=\"font-weight: 400;\">cubic mm<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Time<\/span> <span style=\"font-weight: 400;\">s<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Density<\/span> <span style=\"font-weight: 400;\">kg\/m\u00b3<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Count<\/span> <span style=\"font-weight: 400;\">each<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Temperature<\/span> <span style=\"font-weight: 400;\">Kelvin<\/span><\/li>\n<\/ul>\n<h3><span class=\"ez-toc-section\" id=\"Hollow_Surface_Node\"><\/span><b>Hollow Surface Node<\/b><span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><span style=\"font-weight: 400;\">The <\/span><b>Hollow Surface<\/b><span style=\"font-weight: 400;\"> node creates a hollowed-out version of a surface by offsetting it inward by a specified thickness. It subtracts the inner offset from the original, leaving only the wall between the outer and inner boundaries. <\/span><b>This is useful for generating lightweight structures, wall panels, or any geometry that needs a defined thickness without a solid interior. <\/b>For example: door knobs, screw holes, etc.<\/p>\n<h3 class=\"text-text-100 mt-2 -mb-1 text-base font-bold\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-12213 aligncenter lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-111307.png\" alt=\"\" width=\"194\" height=\"163\" data-sizes=\"auto\" data-srcset=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-111307.png 377w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-111307-300x252.png 300w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-111307-20x16.png 20w\" sizes=\"(max-width: 194px) 100vw, 194px\" \/><\/h3>\n<p>&nbsp;<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Parse_Vector_Graphics\"><\/span><strong>Parse Vector Graphics<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><span style=\"font-weight: 400;\">The node previously called <\/span><b>Vector Graphics<\/b><span style=\"font-weight: 400;\"> has been <\/span><b>renamed and improved<\/b><span style=\"font-weight: 400;\">, and is now called <\/span><b>Parse Vector Graphics<\/b><span style=\"font-weight: 400;\">.<\/span><span style=\"font-weight: 400;\">\u00a0<\/span><span style=\"font-weight: 400;\">The update improves how vector graphics are interpreted and processed, making the node more reliable when working with imported vector data such as SVG-based shapes and paths.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">With <\/span><b>Parse Vector Graphics<\/b><span style=\"font-weight: 400;\">, users can:<\/span><\/p>\n<ul>\n<li><span style=\"font-weight: 400;\">Convert vector graphics into usable curve geometry<\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Work with imported vector designs inside parametric models<\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Use vector paths as inputs for further modeling operations<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-12209 aligncenter lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-110329.png\" alt=\"\" width=\"190\" height=\"156\" data-sizes=\"auto\" data-srcset=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-110329.png 257w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-110329-20x15.png 20w\" sizes=\"(max-width: 190px) 100vw, 190px\" \/><\/span><\/p>\n<h3><span class=\"ez-toc-section\" id=\"URL_to_Image\"><\/span><strong>URL to Image<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><span style=\"font-weight: 400;\">A new <\/span><b>URL to Image<\/b><span style=\"font-weight: 400;\"> node allows you to load images directly from a web link. This makes it easier to integrate external images into BeeGraphy workflows without needing to manually upload files. <\/span><span style=\"font-weight: 400;\">Paste a URL in Text Input, connect it to the URL to Image Node \u2192 Image loads straight into your BeeGraphy workflow.<br \/>\n<\/span><span style=\"font-weight: 400;\">Supported Formats: PNG JPEG JPG SVG GIF TIFF and more.<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"wp-image-12210 aligncenter lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-110622.png\" alt=\"\" width=\"420\" height=\"181\" data-sizes=\"auto\" data-srcset=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-110622.png 659w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-110622-300x129.png 300w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-110622-20x9.png 20w\" sizes=\"(max-width: 420px) 100vw, 420px\" \/><\/span><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Customizable_Toolbar\"><\/span><strong>Customizable Toolbar<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><span style=\"font-weight: 400;\">The BeeGraphy toolbar can now be <\/span><b>customized to match your workflow<\/b><span style=\"font-weight: 400;\">. You can organize your workspace by <\/span><b>pinning or unpinning tool packages<\/b><span style=\"font-weight: 400;\">, allowing you to keep frequently used tools easily accessible while reducing clutter in your interface.<img loading=\"lazy\" decoding=\"async\" class=\" wp-image-12212 aligncenter lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-110816-1024x173.png\" alt=\"\" width=\"876\" height=\"148\" data-sizes=\"auto\" data-srcset=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-110816-1024x173.png 1024w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-110816-300x51.png 300w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-110816-768x129.png 768w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-110816-800x135.png 800w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-110816-20x3.png 20w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2026\/03\/Screenshot-2026-03-16-110816.png 1430w\" sizes=\"(max-width: 876px) 100vw, 876px\" \/><\/span><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>BeeGraphy is Back with improved usability, workflow efficiency, and capabilities for both creators and businesses. We\u2019ve rolled out several updates across the platform, from a brand-new website to powerful new nodes and developer tools, all aiming at making workflows faster, smarter, and more capable for creators and businesses! New BeeGraphy Website We\u2019ve launched the new [&hellip;]<\/p>\n","protected":false},"author":22,"featured_media":12270,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[493,344,1,407],"tags":[109,496,198,495],"class_list":["post-12202","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-beegraphy-editor","category-beegraphy-updates","category-featured","category-workflow-automation","tag-beegraphy","tag-cnc","tag-new-features","tag-update"],"_links":{"self":[{"href":"https:\/\/beegraphy.com\/blog\/wp-json\/wp\/v2\/posts\/12202","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beegraphy.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beegraphy.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beegraphy.com\/blog\/wp-json\/wp\/v2\/users\/22"}],"replies":[{"embeddable":true,"href":"https:\/\/beegraphy.com\/blog\/wp-json\/wp\/v2\/comments?post=12202"}],"version-history":[{"count":12,"href":"https:\/\/beegraphy.com\/blog\/wp-json\/wp\/v2\/posts\/12202\/revisions"}],"predecessor-version":[{"id":12236,"href":"https:\/\/beegraphy.com\/blog\/wp-json\/wp\/v2\/posts\/12202\/revisions\/12236"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beegraphy.com\/blog\/wp-json\/wp\/v2\/media\/12270"}],"wp:attachment":[{"href":"https:\/\/beegraphy.com\/blog\/wp-json\/wp\/v2\/media?parent=12202"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beegraphy.com\/blog\/wp-json\/wp\/v2\/categories?post=12202"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beegraphy.com\/blog\/wp-json\/wp\/v2\/tags?post=12202"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}