{"id":8967,"date":"2024-10-03T18:21:51","date_gmt":"2024-10-03T14:21:51","guid":{"rendered":"https:\/\/beegraphy.com\/blog\/?p=8967"},"modified":"2025-07-21T14:41:34","modified_gmt":"2025-07-21T10:41:34","slug":"computational-design","status":"publish","type":"post","link":"https:\/\/beegraphy.com\/blog\/computational-design\/","title":{"rendered":"BeeGraphy Tutorial 1 &#8211; Introduction to Computational Design"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_75 ez-toc-wrap-left counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-69e9f4acd1b9f\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #757575;color:#757575\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #757575;color:#757575\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-69e9f4acd1b9f\" checked aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/beegraphy.com\/blog\/computational-design\/#BeeGraphy_A_Beginners_Guide_to_Online_Computational_Design\" >BeeGraphy: A Beginner\u2019s Guide to Online Computational Design<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/beegraphy.com\/blog\/computational-design\/#What_is_Computational_Design\" >What is Computational Design?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/beegraphy.com\/blog\/computational-design\/#The_Three_Key_Pillars_of_Computational_Design\" >The Three Key Pillars of Computational Design<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/beegraphy.com\/blog\/computational-design\/#Enter_BeeGraphy_Your_Online_Gateway_to_Computational_Design\" >Enter BeeGraphy: Your Online Gateway to Computational Design<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/beegraphy.com\/blog\/computational-design\/#A_Hands-On_Guide_to_BeeGraphy_Your_First_Script\" >A Hands-On Guide to BeeGraphy: Your First Script<\/a><ul class='ez-toc-list-level-4' ><li class='ez-toc-heading-level-4'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/beegraphy.com\/blog\/computational-design\/#1_Accessing_the_Editor\" >1. Accessing the Editor<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-4'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/beegraphy.com\/blog\/computational-design\/#2_Constructing_a_Point\" >2. Constructing a Point<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-4'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/beegraphy.com\/blog\/computational-design\/#3_Understanding_Nodes_and_Connections\" >3. Understanding Nodes and Connections<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-4'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/beegraphy.com\/blog\/computational-design\/#4_Defining_Point_Coordinates\" >4. Defining Point Coordinates<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-4'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/beegraphy.com\/blog\/computational-design\/#5_Creating_a_Second_Point\" >5. Creating a Second Point<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-4'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/beegraphy.com\/blog\/computational-design\/#6_Connecting_the_Points_with_a_Line\" >6. Connecting the Points with a Line<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-4'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/beegraphy.com\/blog\/computational-design\/#7_Dynamically_Control_the_Line\" >7. Dynamically Control the Line<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/beegraphy.com\/blog\/computational-design\/#Expanding_Your_Horizons_Beyond_the_Basics\" >Expanding Your Horizons: Beyond the Basics<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-14\" href=\"https:\/\/beegraphy.com\/blog\/computational-design\/#Why_BeeGraphy_is_Perfect_for_Beginners\" >Why BeeGraphy is Perfect for Beginners<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-15\" href=\"https:\/\/beegraphy.com\/blog\/computational-design\/#Key_Takeaways\" >Key Takeaways<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-16\" href=\"https:\/\/beegraphy.com\/blog\/computational-design\/#Further_Exploration\" >Further Exploration<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<h2><span class=\"ez-toc-section\" id=\"BeeGraphy_A_Beginners_Guide_to_Online_Computational_Design\"><\/span>BeeGraphy: A Beginner\u2019s Guide to Online Computational Design<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The design world is evolving rapidly. Gone are the days when static drawings and complicated software installations were the norm. Now, computational design allows creators to use algorithms and parameters to craft intricate and dynamic models. Platforms like <a href=\"https:\/\/beegraphy.com\/\"><strong>BeeGraphy<\/strong> <\/a>are at the forefront of this revolution, making parametric modeling accessible to everyone\u2014from design enthusiasts to professionals.<\/p>\n<p>In this beginner\u2019s guide, we\u2019ll explore the fundamentals of computational design, how it differs from traditional methods, and how <strong>BeeGraphy<\/strong> provides an intuitive, online space to bring your parametric creations to life.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"What_is_Computational_Design\"><\/span>What is Computational Design?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>At its core, <strong>computational design<\/strong> is the use of algorithms, data, and parameters to create design solutions. Unlike traditional design software, where you manually draw each element, computational design allows you to define rules and relationships that guide the behavior of your design elements. It\u2019s a shift from manipulating shapes directly to giving the computer a set of instructions, resulting in more efficient and flexible workflows.<\/p>\n<p>Imagine designing a simple rectangular wall. In a traditional CAD program, you&#8217;d draw the four lines manually, specifying their lengths. However, in a computational design environment, you would define the wall by its <strong>width<\/strong>, <strong>height<\/strong>, and <strong>thickness<\/strong>. Adjusting any of these parameters automatically updates the entire structure while maintaining its rectangular form. This concept can be expanded to complex projects, where computational design allows for dynamic variations, optimization, and even generative designs that evolve based on user inputs or specific constraints.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"The_Three_Key_Pillars_of_Computational_Design\"><\/span>The Three Key Pillars of Computational Design<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Computational design spans a variety of methodologies, but the three most important approaches for beginners are <strong>parametric design<\/strong>, <strong>generative design<\/strong>, and <strong>algorithmic design<\/strong>:<\/p>\n<ol>\n<li><strong>Parametric Design<\/strong>: This is the most commonly used computational design technique. Designers define geometry by establishing relationships between parameters. Modifying one parameter (e.g., the height of a structure) will update all related geometries, allowing you to explore multiple variations of a design quickly and effectively.<\/li>\n<li><strong>Generative Design<\/strong>: This takes things a step further by allowing algorithms to generate a range of design options based on specific goals or constraints. The designer provides the rules, and the computer generates different solutions that can then be evaluated for aesthetics, performance, or other criteria.<\/li>\n<li><strong>Algorithmic Design<\/strong>: In this method, designers define explicit rules and processes through algorithms to automate certain design tasks. This can be useful for repetitive tasks or for generating designs that require mathematical precision.<\/li>\n<\/ol>\n<p>These approaches are transforming industries such as architecture, product design, fashion, and even digital art. The flexibility and power of computational design enable creatives to push the boundaries of what\u2019s possible, resulting in innovative, optimized, and personalized solutions.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Enter_BeeGraphy_Your_Online_Gateway_to_Computational_Design\"><\/span>Enter BeeGraphy: Your Online Gateway to Computational Design<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><strong>BeeGraphy<\/strong> is a free, cloud-based platform that brings the power of computational design to your fingertips. Whether you\u2019re a student, hobbyist, or professional designer, BeeGraphy\u2019s intuitive interface allows you to create complex parametric models without the hassle of software installations or hardware limitations.<\/p>\n<p>BeeGraphy offers a range of features designed to make computational design accessible:<\/p>\n<ul>\n<li><strong>BeeGraphy Editor<\/strong>: This is where the magic happens. The editor is an interactive workspace where you create visual scripts, define parameters, and see your creations come to life in both 2D and 3D views. It\u2019s like having a design studio in your browser, without any downloads required.<\/li>\n<li><strong>BeeGraphy Market<\/strong>: If you\u2019re looking for inspiration or want to share your own work, the BeeGraphy Market is the place to be. You can browse parametric models created by others, download free or paid designs, and contribute your own creations to the growing community.<\/li>\n<li><strong>Educational Resources<\/strong>: Whether you\u2019re just starting out or looking to sharpen your skills, BeeGraphy\u2019s blog, tutorials, and FAQ section offer a wealth of knowledge. From basic guides to advanced techniques, you\u2019ll find the support you need to enhance your design journey.<\/li>\n<\/ul>\n<h3><span class=\"ez-toc-section\" id=\"A_Hands-On_Guide_to_BeeGraphy_Your_First_Script\"><\/span>A Hands-On Guide to BeeGraphy: Your First Script<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Now that you have a foundational understanding of computational design, let\u2019s dive into BeeGraphy with a step-by-step tutorial. Follow these instructions to create your first parametric design using the <strong>BeeGraphy Editor<\/strong>.<\/p>\n<h4><span class=\"ez-toc-section\" id=\"1_Accessing_the_Editor\"><\/span>1. Accessing the Editor<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p>Start by heading to <a href=\"https:\/\/beegraphy.com\" target=\"_new\" rel=\"noopener\">BeeGraphy.com<\/a>. Sign in using your Google or Facebook account, or create a new account if you don\u2019t have one. Once logged in, click on the &#8220;Editor&#8221; tab. You\u2019ll be greeted with a blank canvas\u2014your workspace for building computational models.<\/p>\n<p><img fetchpriority=\"high\" decoding=\"async\" class=\"wp-image-9099 size-full aligncenter lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2024\/10\/vlcsnap-00001.png\" alt=\"beegraqphy website snap\" width=\"1920\" height=\"1080\" data-sizes=\"auto\" data-srcset=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2024\/10\/vlcsnap-00001.png 1920w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2024\/10\/vlcsnap-00001-300x169.png 300w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2024\/10\/vlcsnap-00001-1024x576.png 1024w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2024\/10\/vlcsnap-00001-768x432.png 768w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2024\/10\/vlcsnap-00001-1536x864.png 1536w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2024\/10\/vlcsnap-00001-800x450.png 800w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2024\/10\/vlcsnap-00001-20x11.png 20w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<h4><span class=\"ez-toc-section\" id=\"2_Constructing_a_Point\"><\/span>2. Constructing a Point<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p>To begin, double-click anywhere on the canvas. This will open a search bar. Type <strong>&#8220;point&#8221;<\/strong> and select <strong>&#8220;Construct Point&#8221;<\/strong> from the dropdown menu. You\u2019ve just created a point defined by its X, Y, and Z coordinates. This point represents a location in 3D space, and you can manipulate its position using parameters.<\/p>\n<p><img decoding=\"async\" class=\"aligncenter wp-image-9102 size-full lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2024\/10\/vlcsnap-00004.png\" alt=\"\" width=\"1920\" height=\"1080\" data-sizes=\"auto\" data-srcset=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2024\/10\/vlcsnap-00004.png 1920w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2024\/10\/vlcsnap-00004-300x169.png 300w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2024\/10\/vlcsnap-00004-1024x576.png 1024w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2024\/10\/vlcsnap-00004-768x432.png 768w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2024\/10\/vlcsnap-00004-1536x864.png 1536w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2024\/10\/vlcsnap-00004-800x450.png 800w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2024\/10\/vlcsnap-00004-20x11.png 20w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<h4><span class=\"ez-toc-section\" id=\"3_Understanding_Nodes_and_Connections\"><\/span>3. Understanding Nodes and Connections<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p>Before proceeding, it\u2019s essential to understand the basics of how the BeeGraphy Editor works:<\/p>\n<ul>\n<li><strong>Nodes<\/strong>: These are the building blocks of your script. Each node represents a function or operation, such as creating a point or a curve.<\/li>\n<li><strong>Inputs and Outputs<\/strong>: Each node has inputs on the left (data it requires) and outputs on the right (data it generates). You can connect nodes to pass information between them.<\/li>\n<li><strong>Connections<\/strong>: These are the lines that link outputs to inputs, transferring data between nodes.<\/li>\n<\/ul>\n<h4><span class=\"ez-toc-section\" id=\"4_Defining_Point_Coordinates\"><\/span>4. Defining Point Coordinates<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p>Now, let\u2019s give your point some coordinates:<\/p>\n<ul>\n<li>Hover over the <strong>X input<\/strong> of the &#8220;Construct Point&#8221; node, click, and type &#8220;1.&#8221; The point in the 3D viewer will move to position (1, 0, 0).<\/li>\n<li>Alternatively, you can use a <strong>&#8220;Number Const&#8221;<\/strong> node to define coordinates. Double-click the canvas, type <strong>&#8220;number&#8221;<\/strong>, and select <strong>&#8220;Number Const&#8221;<\/strong>. Connect the output of this node to the X input of your point node.<\/li>\n<\/ul>\n<h4><span class=\"ez-toc-section\" id=\"5_Creating_a_Second_Point\"><\/span>5. Creating a Second Point<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p>You can easily create a second point by duplicating the &#8220;Construct Point&#8221; node. Press <strong>CTRL+C<\/strong> and <strong>CTRL+V<\/strong> to copy and paste. For more dynamic control, create a <strong>&#8220;Range Input&#8221;<\/strong> node by typing &#8220;range&#8221; into the search bar. This node allows you to control values using a slider.<\/p>\n<h4><span class=\"ez-toc-section\" id=\"6_Connecting_the_Points_with_a_Line\"><\/span>6. Connecting the Points with a Line<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p>Now, let\u2019s create a line between the two points:<\/p>\n<ul>\n<li>Double-click the canvas and type <strong>&#8220;line&#8221;<\/strong>. Select <strong>&#8220;Line&#8221;<\/strong> from the options.<\/li>\n<li>Connect the two points to the &#8220;Point 1&#8221; and &#8220;Point 2&#8221; inputs of the line node. A straight line will appear in the 3D viewer.<\/li>\n<\/ul>\n<p><img decoding=\"async\" class=\"wp-image-9103 size-full aligncenter lazyload\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2024\/10\/vlcsnap-00005.png\" alt=\"\" width=\"1920\" height=\"1080\" data-sizes=\"auto\" data-srcset=\"https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2024\/10\/vlcsnap-00005.png 1920w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2024\/10\/vlcsnap-00005-300x169.png 300w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2024\/10\/vlcsnap-00005-1024x576.png 1024w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2024\/10\/vlcsnap-00005-768x432.png 768w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2024\/10\/vlcsnap-00005-1536x864.png 1536w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2024\/10\/vlcsnap-00005-800x450.png 800w, https:\/\/beegraphy.com\/blog\/wp-content\/uploads\/2024\/10\/vlcsnap-00005-20x11.png 20w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<h4><span class=\"ez-toc-section\" id=\"7_Dynamically_Control_the_Line\"><\/span>7. Dynamically Control the Line<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p>For real-time interaction, enable the <strong>&#8220;Live calculation&#8221;<\/strong> feature by clicking the gear icon in the top right corner. Adjust the sliders of the &#8220;Range Input&#8221; node, and watch as the line dynamically adapts to the new point positions.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Expanding_Your_Horizons_Beyond_the_Basics\"><\/span>Expanding Your Horizons: Beyond the Basics<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>This basic tutorial just scratches the surface of what you can achieve with BeeGraphy. The platform includes an extensive library of nodes that allow you to create more advanced geometries such as curves, surfaces, and solids. Whether you\u2019re prototyping a new product or designing a building fa\u00e7ade, BeeGraphy\u2019s parametric tools provide the flexibility to explore, iterate, and optimize your designs with ease.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Why_BeeGraphy_is_Perfect_for_Beginners\"><\/span>Why BeeGraphy is Perfect for Beginners<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<ul>\n<li><strong>No Installation Required<\/strong>: As a cloud-based platform, BeeGraphy eliminates the need for bulky software. Simply open your browser, and you\u2019re ready to go.<\/li>\n<li><strong>Real-Time Collaboration<\/strong>: BeeGraphy enables real-time collaboration, allowing teams to work on the same model simultaneously, regardless of location.<\/li>\n<li><strong>Accessible to All Skill Levels<\/strong>: Whether you\u2019re a beginner just starting out or a seasoned designer, BeeGraphy\u2019s intuitive interface and robust resources make it easy to learn and master parametric design.<\/li>\n<\/ul>\n<h3><span class=\"ez-toc-section\" id=\"Key_Takeaways\"><\/span>Key Takeaways<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<ul>\n<li><strong>Computational design<\/strong> allows for dynamic, rules-based creation, transforming how we approach design tasks.<\/li>\n<li><strong>BeeGraphy<\/strong> is an accessible, online platform that democratizes parametric design, empowering anyone to explore this exciting field.<\/li>\n<li>The <strong>BeeGraphy Editor<\/strong> provides a visual scripting environment, perfect for both beginners and experienced designers.<\/li>\n<li><strong>Parametric modeling<\/strong> enables real-time control over designs, fostering creativity and efficiency in your workflow.<\/li>\n<\/ul>\n<h3><span class=\"ez-toc-section\" id=\"Further_Exploration\"><\/span>Further Exploration<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Ready to dive deeper? Explore <a href=\"https:\/\/beegraphy.com\/blog\/\"><strong>BeeGraphy\u2019s blog<\/strong><\/a> for more tutorials, or visit the <a href=\"https:\/\/beegraphy.com\/market\"><strong>BeeGraphy Market<\/strong><\/a> to download parametric models created by the community. Whether you\u2019re looking for inspiration or guidance, BeeGraphy offers everything you need to expand your computational design skillset.<\/p>\n<hr \/>\n<div class=\"jlvid_container\"><iframe title=\"BeeGraphy Tutorial 01 -  Introduction to Beegraphy\" width=\"1170\" height=\"658\" src=\"https:\/\/www.youtube.com\/embed\/f3XurtWiI7Q?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n","protected":false},"excerpt":{"rendered":"<p>BeeGraphy: A Beginner\u2019s Guide to Online Computational Design The design world is evolving rapidly. Gone are the days when static drawings and complicated software installations were the norm. Now, computational design allows creators to use algorithms and parameters to craft intricate and dynamic models. Platforms like BeeGraphy are at the forefront of this revolution, making [&hellip;]<\/p>\n","protected":false},"author":13,"featured_media":9075,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[417,98,99],"tags":[33,172,48,167,109,103,90,183,36,35],"class_list":["post-8967","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tutorials","category-computational-design","category-parametric-education","tag-3d-modeling","tag-algorithmic-design","tag-architecture","tag-architecture-workshop","tag-beegraphy","tag-beegraphy-tutorial","tag-computational-design","tag-parametric-architecture","tag-parametric-design","tag-parametric-modeling"],"_links":{"self":[{"href":"https:\/\/beegraphy.com\/blog\/wp-json\/wp\/v2\/posts\/8967","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/beegraphy.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/beegraphy.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/beegraphy.com\/blog\/wp-json\/wp\/v2\/users\/13"}],"replies":[{"embeddable":true,"href":"https:\/\/beegraphy.com\/blog\/wp-json\/wp\/v2\/comments?post=8967"}],"version-history":[{"count":12,"href":"https:\/\/beegraphy.com\/blog\/wp-json\/wp\/v2\/posts\/8967\/revisions"}],"predecessor-version":[{"id":9667,"href":"https:\/\/beegraphy.com\/blog\/wp-json\/wp\/v2\/posts\/8967\/revisions\/9667"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/beegraphy.com\/blog\/wp-json\/wp\/v2\/media\/9075"}],"wp:attachment":[{"href":"https:\/\/beegraphy.com\/blog\/wp-json\/wp\/v2\/media?parent=8967"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/beegraphy.com\/blog\/wp-json\/wp\/v2\/categories?post=8967"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/beegraphy.com\/blog\/wp-json\/wp\/v2\/tags?post=8967"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}