Tool

Vector Display

Vector

Visualize a vector as an arrow anchored at a custom origin point

Docs for v2.1.18, the latest version.

ID

tool-vector-vector-display

Group

Vector

Plugin

Tool

Keywords

vector
display
show
arrow
preview
2 inputs, 1 output, 1 config port

Ports

Inputs

2

What the node takes in, from wires or typed values.

Vector

Vector

Default [0,0,10]

Vector to display — its magnitude is the arrow length, its direction is the arrow direction

Origin

Point

Default [0,0,0]

Anchor point for the arrow base

Outputs

1

What the node gives out, to wire into other nodes.

Vector

Vector

Pass-through vector (rendered as an arrow in the viewport)

Config

1

Settings on the node itself, changed in its panel.

Color

Color

Default #2de379

Arrow color

Creation method#

There are two options for creating a Vector Display node.#

  • The first way to create a Vector Display node using the search list, which is opened by double left-clicking in the workspace. You can write the name of the node you need, or words associated with this node.
    • vector , display , show , arrow , preview
  • The second way is to select a Vector Display node from the menu that opens from the top left.
    • Menu > Tool > Vector > Vector Display

Inputs#

  • Vector (Vector3) — the vector to display. Its magnitude defines the arrow length; its direction defines the arrow direction.
  • Origin (Point3, default {0, 0, 0}) — the anchor point where the arrow base is placed.

Config ports#

  • Color (Color, default #cda709) — arrow color.

Steps#

  • Create a Vector Display node.
  • Connect the vector you want to visualize to the Vector port.
  • Optionally connect an anchor point to the Origin port — if left empty, the arrow starts at the world origin.
  • Expand the node's config section (chevron below the body) to change the arrow color.

Output#

  • Vector (Vector3) — pass-through of the input vector, tagged with meta.display so the viewport renders it as an arrow.

Notes#

  • The arrow's total length in world units equals the magnitude of the input vector.
  • Only vectors with meta.display are rendered in the viewport; regular vector outputs from other nodes are not drawn.

See also#

Vector X
Vector Y
Vector Z
Vector XYZ
Vector By 2Pnt

History

First documented in v2.1.18

Oct 20, 2026

Versions before it were published before changes were recorded.