Tool

By

BeeGraphy

Version 2.0.11

Version history

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Tools for modeling in the BeeGraphy Editor.

What's New in v2.0.11

Released on June 5, 2026

This release includes 0 nodes and 0 groups, providing expanded capabilities for your workflows.

What's New

  • Expanded node library with 0 available nodes
  • Organized into 0 functional groups
  • Enhanced plugin capabilities and workflow options

Changes in This Version

  • Update this section with specific features, fixes, or improvements
  • List breaking changes if any
  • Mention deprecated features or migration notes

Release notes generated on June 5, 2026. Edit this content to add version-specific details.

Documentation

Panels

Creates triangular panels on a surface.

Creates quadrangular panels on a surface

Creates diamond panels on a surface.

Creates hexagonal cells on surface.

Creates triangular panels on a surface.

Surface

Create a sweep surface with one rail curve

Create a sweep surface with two rail curves.

Create a surface between two curves

Extract the normals and center points of all faces in a surface

Offset a surface with a specified distance

Extrude curves to a point

Create a nurbs surface from a grid of points

Create a nurbs surface from curves

Create a rectangular surface

Measure the area of a surface

Extract the edge curves of a surface

Give sides thickness and make solid

Generate a grid of {uv} points on a surface

Converting curves to surface

Extrude curves along a vector

Create a surface connecting four corner point

Evaluates a surface at given normalized {U,V} parameters and returns local geometric properties

Extrude curves along a curve

Create a lofted surface through a set of section curves

Create a pipe surface

Create a pipe surface with variable radii around a rail curve

Create a surface from two, three or four edge curves

Create a surface with 2 curves

Create a circle surface

Create an advanced lofted surface through a set of section curves with enhanced parameters

Construct {uv} iso curves on a surface

Cap all planar holes in a Brep

Vector

Create a point from barycentric {u,v,w} coordinates

Compute vector addition

Multiply vector by scalar

Construct a plane from a vector

Create a plane perpendicular to a vector

Offset a plane

Create a plane from two line segments

Returns the distance between two points

Create a point from cylindrical {angle,radius,elevation} coordinates

Find closest point in a point collection

Create a point from polar {phi,theta,offset} coordinates

Unit vector parallel to the world {x} axis

Deconstruct a vector into its component parts

Compute the angle between two vectors

Compute vector dot product

World YZ plane

Change the origin point of a plane

Create a plane from a line and a point

Perform minimal rotation to align a plane with a guide vector

Create a plane through three points

Construct a point from {xyz} coordinates

Deconstruct a point into its component parts

Point list sort by x, y, z components

Cull points that are coincident within tolerance. Modes: 0 = Cull All(removes all duplicates), 1 = Leave One(keeps only the first of each duplicate group), 2 = Average(replaces each group with the average point)

Unit vector parallel to the world {y} axis

Unit vector parallel to the world {z} axis

Create a vector between two points

Compute the length (amplitude) of a vector

Returns rotated vector around an axis

Deconstruct a plane into its component parts

Flip or swap the axes of a plane

Get the coordinates of a point in a plane axis system

Create points list using numbers list

Find the closest point on a geometry

Find closest point in a point collection

Create a point from plane {u,v,w} coordinates

Pull a point to a variety of geometry

Create a vector from {xyz} components

Visualize a vector as an arrow anchored at a custom origin point

Unitize vector

Set the length of a vector

Compute vector cross product

Compute vector subtraction

Divide vector by scalar

Returns the reverse vector

World XY plane

World XZ plane

Find the closest point on a plane

Perform plane rotation around plane z-axis

Adjust a plane to match a new normal direction

3D Object

Extracts coordinates and color information from a 3D object for further processing.

Transform

Scale an object uniformly in all directions

It allows for remapping of geometry from one plane to another plane

Shear an object based on a shearing vector

Map a curve from a Source surface to a Target surface using UV reparameterization. Handles seams and face orientation; returns one or more mapped curves

Translate (move) an object to a point

Translate (move) an object along a vector

Reflect (mirror) an object

Reflect (mirror) an object

Reflect (mirror) an object

Orient an object using directional constraints only

Scale an object with non-uniform factors

Promote a solid into a placement-aware part. Hardware attached to the part references its local frame, so Move/Rotate of the part move the hardware with it.

It allows for the remapping of vectors from one plane to another plane

Rotate an object around a center point and an axis vector

Reflect (mirror) an object

Primitive Curves

Create a line between two points

Returns a circle with a radius and a center point

Create a circle defined by three points

Create external tangent lines between circles

Create the in circle of a triangle

Create an arc based on another arc

Create a rectangle using origin, width, length

Create a star using a center point, in and out radius, and number of vertices

Create a line from guide line and two points

Create tangent arcs between circles

Create an ellipse with two radii and a center point

Create an arc

Create an arc defined by start point, end point and a tangent vector

Create an helix

Create a polygon

Construct a NURBS curve from control points, weights, knots and degree

Create a line segment defined by start point, tangent and length

Create a line between two planes

Create a circle defined by center, normal and radius

Create internal tangent lines between circles

Create an arc defined by three points

Create a rectangle using center, width, length

Create a Polygon

Create tangent lines between a point and a circle

Create a rectangle with two points

Create a rectangle with three points

Create a Polyline

Create an interpolated curve

Tween between two curves

Construct a NURBS curve from control points

Create a blend curve between two curves

Boolean Operation

Returns intersection between two or many sets of planar closed surfaces

Returns the split fragments from splitting two solids

Split a surface with a bunch of curves

Returns intersection between two or many sets of planar closed curves (regions)

Returns union of a set of planar closed curves

Returns union of a set of planar surfaces

Returns union of surfaces using glue mode for touching/non-penetrating shapes. Faster for assembling operations.

Returns union of solids using glue mode for touching/non-penetrating shapes. Faster for assembling operations.

Returns the split fragments from one solid with a bunch of others

Returns difference between two or many sets of planar closed curves (regions)

Returns union of curves using glue mode for touching/non-penetrating shapes. Faster for assembling operations.

Creates a hollow surface by subtracting opening curves from a host geometry

Surface Join returns the union of a set of faces with a tolerance value

Returns difference between two or many sets of planar closed solids

Returns difference between two or many sets of planar closed surfaces

Returns union of a set of planar solids

Returns intersection between two or many sets of planar closed solids

Text

Break text into individual characters

Join a collection of text fragments into one

Replace all occurrences of a specific text fragment with another

Split some text into fragments using separators

Match a text against a pattern

Concatenate some fragments of text

Returns text in upper and lower cases

Remove whitespace characters from the start, end, or all text

Create a collection of textual symbols

Returns text in upper and lower cases

Get the character count of the text

Compute the Levenshtein distance between two fragments of text

Image

Filters geometry based on their layer operation (cutting, engraving, etc.)

Parse Vector Graphics into curve and surface and layer representations for further processing

Curve Analysis

Measure the area of a curve

Test if a curve is closed or open

Measure the length of a curve to and from a parameter

Extract the start and end points of a curve

Returns the point in the middle of a curve

Measure the length of a curve

Get the point on evaluates a curve at a specific location

Extract the NURBS control points and knots of a curve

Evaluate a curve at the specified parameter or at a certain factor along its length, where the length factor can be supplied both in curve units and normalized units

Find on which side of a curve a point exists

Get the point on evaluates a curve at a specific location

Returns the base plane, radius and angle domain of an arc

Test a curve for planarity

Find the pair of closest points between two curves

Find all discontinuities along a curve

Toolset

Divide a curve into equal length segments

Create a set of curve contours

Convert a curve to a polyline

Get a horizontally aligned plane along a curve at a specified parameter

Get the curvature plane of a curve at a specified parameter

Rebuild a curve with a specific number of control-points

Extend a curve by a specified distance

Chamfer the sharp corners of a curve

Connect some curves

Divide a curve into equal length segments

Shatter a curve into segments

Solve the perpendicular (zero-twisting) plane at a specified curve parameter

Generate a number of equally spaced, perpendicular planes along a curve

Generate a number of equally spaced curve frames

Project a curve onto a geometry

Cull points that are coincident within tolerance

Connect points with curve

Fillet the sharp corners of a geometry

Flip the geometry direction

Offset a curve with a specified distance

Explode a curve into smaller segments

Divide a curve into equal length segments

Convert a curve to a dash pattern

Generate a number of equally spaced, horizontally aligned curve planes

Changes the start point of a closed curve

Reorients target geometries (curves, solids, surfaces) to match the specified direction (forward or reverse)

Chamfer the sharp corners of a geometry

Fillet off one or more sharp corners of a geometric shape.

Triangulation

Delaunay triangulation

3D voronoi diagram for a collection of points

Delaunay connectivity

Planar voronoi diagram for a collection of points

Solid

Create a conical solid

Create sphere with 4 points

Create a lofted solid through a set of section surfaces

Get some properties of a box

Create a box solid

Create a truncated pyramid (frustum) solid

Construct {uv} iso curves on a solid

Extract the edge curves of a solid

Extract the edge curves of a solid

Create a box solid

Create a cylindrical solid

Extrude surface along a vector

Create a box solid using two points

Create sphere

Create torus solid

Create a pyramid solid

Measure the area of a solid

Measure the volume of a solid

Extract all 8 corners of a box

Deconstruct a solid into its constituent parts

Extract faces and edges from a solid or surface that lie on a given plane

Offset a solid with a specified distance

Intersection

Solve intersection events for a Solid and a plane

Solve the intersection event of two planes

Returns all self-intersection events for a curve

Solve intersection events for a solid and a curve

Solve intersection events for surfaces.

Returns intersection events for two curves

Solve intersection events for solid and curve

Returns intersection events for surface and curve

Analysis

Returns the extremes (highest and lowest points) on a curve

Measure the geometry bounding box center point

Calculates a single bounding box that encloses multiple geometries

Measure the bounding box of a geometry

Generates contour lines on 3D geometry for topographic analysis

Array

Returns a linear array of geometry

Returns a polar array of geometry

Populate a 2D region with points

Returns a rectangular array of geometry

Returns a box array of geometry

Populate generic geometry with points

Returns 2D grid with rectangular cells

Returns 2D grid with square cells

Populate a 3D region with points

Returns 2D grid with hexagonal cells

Returns an array of geometry along a curve

Render

Caches geometry for multiple uses, avoiding repeated triangulation