Tool

Box Corners

Solid

Extract all 8 corners of a box

Docs for v2.1.18, the latest version.

ID

tool-solid-box-corners

Group

Solid

Plugin

Tool

Keywords

boxCorner
bc
1 input, 8 outputs

Ports

Inputs

1

What the node takes in, from wires or typed values.

Solid

Solid

Base solid

Outputs

8

What the node gives out, to wire into other nodes.

Point A

Point

Corner at {x=min, y=min, z=min}

Point B

Point

Corner at {x=max, y=min, z=min}

Point C

Point

Corner at {x=max, y=max, z=min}

Point D

Point

Corner at {x=min, y=max, z=min}

Point E

Point

Corner at {x=min, y=min, z=max}

Point F

Point

Corner at {x=max, y=min, z=max}

Point G

Point

Corner at {x=max, y=max, z=max}

Point H

Point

Corner at {x=min, y=min, z=max}

Creation method#

There are two options for creating a Box Corners node.#

  • The first way to create a Box Corners node using the search list, which is opened by double left-clicking in the workspace. You can write the name of the node you need, or words associated with this node.
    • boxCorner , bc
  • The second way is to select a Box Corners node from the menu that opens from the top left.
    • Menu > Tool > Solid > Box Corners

Steps#

  • Create a Box Corners node.
  • Connect the base solid to the port.

After creating a node, connect the base solid to the port. On the output ports, you will get the bounding box for all corners.

See also#

Box Properties
Deconstruct Solid\

History

First documented in v2.1.18

Oct 20, 2026

Versions before it were published before changes were recorded.