BeeGraphy is the first platform in the world that allows creating 2D/3D parametric models online solo or with a team. As well it gives an opportunity to sell them right on the BeeGraphy Shop where a customer can change the model’s parameter and download it with the needed sizes and shape.
BeeGraphy Editor is used by architects, engineers, 3D builders, designers, artists, etc. BeeGraphy Shop can be used by anyone who desn't have any proffessional knowlegde. The users can choose the the needed 3D model, change its parameters and download with the model with the requred shape and size.
BeeGraphy is a dynamically updated platform, and to keep up with our news, you can follow our social pages here or subscribe to email notifications (weekly updates)
BeeGraphy Shop
BeeGraphy shop can be used by anyone who doesn't have any professional knowledge. The users can choose the needed 3D model, change its parameters and download the model with the required shape and size.
1. 2D/3D parametric model catalog
2. Online model view
3. Changeable parametric models
4. Doesn’t require specific knowledge
5. Price offer
6. Instant client-manufacture communication improvement
Yes. You can search for them here.
BeeGraphy Shop 2D/3D models are ready to produce for CNC machines and 3D printers.
Yes, surely we do. You can download the chosen model in .obj format to use for games, AR/VR etc.
The models are available in .dxf, .stl and .obj formats.
If you are a registered user, a purchased model will be added to your "basket" section. So you can download the needed model with the required size and shape.
Yes! We offer discounted membership for a variety of circumstances
You can see your edited models, downloads and financial transactions in your personal account.
BeeGraphy Editor
1. Parametric model building
2. Graphic algorithm node editor
3. Possible mistake checking
4. WEB-based platform
5. Teamwork and Collaboration
6. Cloud storage
7. Model 3d view
architecture, sculpting, house design, electrical engineering, interior design, civil engineering, industrial plants, mechanical engineering, art, set design etc.
1. Click on the "Sign Up" button to go to the registration page
2. In the "Sign Up" section fill in Your name, Email address and password.
3. Click the "Sign Up" button to register and log in to "Beegraphy editor”․
BeeGraphy is a dynamically updated platform, and to keep up with our news, you can follow our social pages here or subscribe to email notifications (weekly updates)
1. Click on the "Invite" button to add a new team member.
2. Fill in the invited teammate's email address and his position. The position can be an "Editor" or a "Viewer".
3. Click the "Invite" button to add a new teammate to the list.
You can delete the team by clicking the "Delete Team" button.
In the opened confirmation window fill in the team name and click to remove the team, therefore it will be removed forever.
Technical & Financial
Any technical details you can find in the editor documentation and in our discussion board (forum) where you can ask your question and get the
professional answer for it
Yes. We are organizing the training sessions and you can be informed about the next upcoming session by subscribing to our news. Other than
that there is available step-by-step documentation for getting started.
For purchasing, we are using three-party services. Each model has its own complexity and price, also anyone is allowed to set his own price on
the published model.
All resources (models, components, fonts, …) are shared between team members in your workspaces.
They are available from anywhere and anytime on the web.
A refund is possible if there are technical errors in the generated models due to the work of the BeeGraphy Editor. For that, you need to contact
our technical support team.
BeeGraphy Editor is designed for working with computers online only. It is practically impossible to work with 3D models and node editors with a
mobile phone.
Some hotkeys you can use with intuitions by having experience from other similar editors like for copy-pasting, ant the complete guide you can
found int the documentation about the editor.
In the editor, we have an auto-saving functionality and you can be sure that you are not losing any change as long as you have an internet
connection.
In Beegraphy Editor you have to figure out all the details and settings on the spot. Importing data from external resources and environments is
not provided on the BeeGraphy platform
STL, OBJ. In the near future also in 3dm. Now for our models, we are offing the 0.001 tolerance which is quite high quality. In the future, we are
planning to give also the ability to select the quality before download.
Yes. In the editor, you can create components by selecting two or more nodes with connections and computing them into one component, and
then reuse that component (set of nodes with connections) in your project as a simple node.
We are introducing a huge set of pattern generation nodes and the toolset for working them. There are most common and well now patterns like
Voronoi, L-systems, Perlin, and many others.
There is a special node tor setting the layer. Although some formats are not supporting layers in that cases layers will be ignored or changed to
equivalent colors.
You can align nodes by selecting them in the editor. We are not doing that automatically to avoid misunderstanding of placements because the
algorithms and humans are thinking differently.
The group is the set of nodes. It is useful when you want to distinguish the logic of one set from the others. Also, groups and the name of groups
are used for grouping the input parameters in the viewer. Also, they can be nested.