Tool

v2.1.18
Latest

Tools for modeling in the BeeGraphy Editor.

256 nodes
17 groups
Published Oct 20, 2026
Core package

Documentation

256 nodes

Surface

27

Vector

50

Construct Point

Construct a point from {xyz} coordinates

Deconstruct Point

Deconstruct a point into its component parts

Distance 2 Points

Returns the distance between two points

Point List

Create points list using numbers list

Point Cylindrical

Create a point from cylindrical {angle,radius,elevation} coordinates

Geometry Closest Point

Find the closest point on a geometry

Point List Sort

Point list sort by x, y, z components

Closest Point

Find closest point in a point collection

Closest Points

Find closest point in a point collection

Cull Duplicates

Cull points that are coincident within tolerance. Modes: 0 = Cull All(removes all duplicates), 1 = Leave One(keeps only the first of each duplicate group), 2 = Average(replaces each group with the average point)

Barycentric

Create a point from barycentric {u,v,w} coordinates

Point Oriented

Create a point from plane {u,v,w} coordinates

Point Polar

Create a point from polar {phi,theta,offset} coordinates

Pull Point

Pull a point to a variety of geometry

VectorX

Unit vector parallel to the world {x} axis

VectorY

Unit vector parallel to the world {y} axis

VectorZ

Unit vector parallel to the world {z} axis

Vector XYZ

Create a vector from {xyz} components

Vector Display

Visualize a vector as an arrow anchored at a custom origin point

Unit Vector

Unitize vector

Deconstruct Vector

Deconstruct a vector into its component parts

Vector By 2Pnt

Create a vector between two points

Amplitude Vector

Set the length of a vector

Angle Vectors

Compute the angle between two vectors

Cross Product

Compute vector cross product

Dot Product

Compute vector dot product

Vector Add

Compute vector addition

Vector Subtract

Compute vector subtraction

Vector Multiply

Multiply vector by scalar

Vector Divide

Divide vector by scalar

Vector Length

Compute the length (amplitude) of a vector

Reverse Vector

Returns the reverse vector

Vector Rotate

Returns rotated vector around an axis

PlaneXY

World XY plane

PlaneXZ

World XZ plane

PlaneYZ

World YZ plane

Construct Plane

Construct a plane from a vector

Plane By Normal

Create a plane perpendicular to a vector

Deconstruct Plane

Deconstruct a plane into its component parts

Plane Origin

Change the origin point of a plane

Flip Plane

Flip or swap the axes of a plane

Plane Offset

Offset a plane

Plane Closest Point

Find the closest point on a plane

Plane By Line+Pnt

Create a plane from a line and a point

Plane By 2 Lines

Create a plane from two line segments

Rotate Plane

Perform plane rotation around plane z-axis

Adjust Plane

Adjust a plane to match a new normal direction

Align Plane

Perform minimal rotation to align a plane with a guide vector

Plane By 3Pnt

Create a plane through three points

Plane Coordinates

Get the coordinates of a point in a plane axis system

Transform

16

Primitive Curves

31

Line

Create a line between two points

Line SDL

Create a line segment defined by start point, tangent and length

Line By 4Pnt

Create a line from guide line and two points

Line By 2Plane

Create a line between two planes

Circle

Returns a circle with a radius and a center point

Circle 3Pnt

Create a circle defined by three points

Circle CNR

Create a circle defined by center, normal and radius

Tangent Lines

Create tangent lines between a point and a circle

Tangent Lines (In)

Create internal tangent lines between circles

Tangent Lines (Ex)

Create external tangent lines between circles

Tangent Arcs

Create tangent arcs between circles

InCircle

Create the in circle of a triangle

Ellipse

Create an ellipse with two radii and a center point

Arc

Create an arc

Arc 3Pnt

Create an arc defined by three points

Arc SED

Create an arc defined by start point, end point and a tangent vector

Modified Arc

Create an arc based on another arc

Rectangle

Create a rectangle using origin, width, length

Rectangle 2Pnt

Create a rectangle with two points

Rectangle By Center

Create a rectangle using center, width, length

Rectangle 3Pnt

Create a rectangle with three points

Polyline

Create a Polyline

Interpolate

Create an interpolated curve

Tween Curve

Tween between two curves

Helix

Create an helix

Polygon

Create a polygon

Polygon By Edge

Create a Polygon

Star

Create a star using a center point, in and out radius, and number of vertices

NURBS Curve

Construct a NURBS curve from control points

NURBS Curve PWKD

Construct a NURBS curve from control points, weights, knots and degree

Blend Curve

Create a blend curve between two curves

Curve Analysis

15

Toolset

28

Offset Curve

Offset a curve with a specified distance

Chamfer Curve

Chamfer the sharp corners of a curve

Join

Connect some curves

Explode

Explode a curve into smaller segments

Divide By Count

Divide a curve into equal length segments

Divide By Length

Divide a curve into equal length segments

Divide By Distance

Divide a curve into equal length segments

Contour

Create a set of curve contours

Shatter

Shatter a curve into segments

Connect With Curve

Connect points with curve

Curve To Polyline

Convert a curve to a polyline

Dash Pattern

Convert a curve to a dash pattern

Perp Plane

Solve the perpendicular (zero-twisting) plane at a specified curve parameter

Perp Planes

Generate a number of equally spaced, perpendicular planes along a curve

Horizontal Plane

Get a horizontally aligned plane along a curve at a specified parameter

Horizontal Planes

Generate a number of equally spaced, horizontally aligned curve planes

Curve Plane

Get the curvature plane of a curve at a specified parameter

Curve Planes

Generate a number of equally spaced curve frames

Seam

Changes the start point of a closed curve

Rebuild Curve

Rebuild a curve with a specific number of control-points

Project Curve

Project a curve onto a geometry

Cull Curves

Cull points that are coincident within tolerance

Extend Curve

Extend a curve by a specified distance

Fillet Geometry

Fillet the sharp corners of a geometry

Flip Geometry

Flip the geometry direction

Geometry Reorient

Reorients target geometries (curves, solids, surfaces) to match the specified direction (forward or reverse)

Chamfer Geometry

Chamfer the sharp corners of a geometry with equal distance, two-distance, or distance+angle modes

Fillet Edges Geometry

Fillet off one or more sharp corners of a geometric shape.

Triangulation

4

Boolean Operation

17

Panels

5

Solid

22

Intersection

8

Text

12

Image

2

Analysis

5

Array

11

Render

1

3D Object

2