Rotate an object around a center point and an axis vector
ID
tool-transform-rotate
Name
Rotate
Group
Transform
Package
Tool
Keywords
Render
After creating a node, connect to the first port the geometry that needs to be rotated. You need to connect the geometry rotation angle to the second port. Remember that you need to connect the angle in radians. To the third port connect the point around which you want to flip the geometry. To the fourth port, you need to connect a vector in the axis of which the geometry will rotate. On the output port, you will get the rotated geometry.
Move
Mirror
Scale
Inputs
Name | Type | Description | Default Value |
---|---|---|---|
geometry | Geometry | Base geometry | |
angle | Number | Rotation angle in radians | 1.5707963267948966 |
center | Point | Center of rotation | [0,0,0] |
vector | Vector | Vector of rotation | [0,0,1] |
Outputs
Name | Type | Description |
---|---|---|
rotatedGeometry | Geometry | Rotated geometry |