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Transform
Orient Direction

Orient an object using directional constraints only

ID

662ae7a510b6cb87640c9256

Name

Orient Direction

Group

Transform

Package

Tool

Keywords

orientDir

Surface

Vector

Transform

Primitive Curves

Curve Analysis

Toolset

Triangulation

Boolean Operation

Panels

Solid

Intersection

Text

Image

Analysis

Array

Creation method

There are two options for creating an Orient Direction node.

  • The first way to create an Orient Direction node using the search list, which is opened by double left-clicking in the workspace. You can write the name of the node you need, or words associated with this node.
    • orientDir
  • The second way is to select an Orient Direction node from the menu that opens from the top left.
    • Menu > Tool > Transform > Orient Direction

Steps

  • Create an Orient Direction node.
  • Connect the base geometry you want to reorient to the first port.
  • Connect the reference point to the second port.
  • Connect the reference direction to the third port.
  • Connect the target point to the fourth port.
  • Connect the target direction to the fifth port.

After creating a node, connect the base geometry you want to reorient to the first port. To the second port, you need to connect the reference point, and the reference direction to the third port. The target point is to the fourth port, and the target direction is to the fifth port. On the output port, you will get the reoriented geometry.

See also

Rotate
Mirror
Scale
Orient

Inputs

NameTypeDescriptionDefault Value
geometry
Geometry
Base geometry
pointA
Point
Reference pointVector([0, 0, 0])
directionA
Vector
Reference directionVector([0, 0, 1])
pointB
Point
Target pointVector([0, 0, 0])
directionB
Vector
Target directionVector([0, 0, 1])

Outputs

NameTypeDescription
reorientedGeometry
Geometry
Reoriented geometry