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Transform
Rotate

Rotate an object around a center point and an axis vector

ID

662ae7a510b6cb87640c9250

Name

Rotate

Group

Transform

Package

Tool

Keywords

rotate

Surface

Vector

Transform

Primitive Curves

Curve Analysis

Toolset

Triangulation

Boolean Operation

Panels

Solid

Intersection

Text

Image

Analysis

Array

Creation method

There are two options for creating Rotate node.

  • The first way to create Rotate node using the search list, which is opened by double left-clicking in the workspace. You can write the name of the node you need, or words associated with this node.
    • rotate
  • The second way is to select Rotate node from the menu that opens from the top left.
    • Menu > Tool > Transform > Rotate

Steps

  • Create Rotate node.
  • Connect to the first port the geometry you want to rotate.
  • Connect the rotation angle size to the second port.
  • Connect to the third port a point around which you want to rotate the geometry.
  • Connect a vector to the fourth port along the axis of which you want to rotate the geometry.

After creating a node, connect to the first port the geometry that needs to be rotated. You need to connect the geometry rotation angle to the second port. Remember that you need to connect the angle in radians. To the third port connect the point around which you want to flip the geometry. To the fourth port, you need to connect a vector in the axis of which the geometry will rotate. On the output port, you will get the rotated geometry.

See also

Move
Mirror
Scale

Inputs

NameTypeDescriptionDefault Value
geometry
Geometry
Base geometry
angle
Number
Rotation angle in radians1.5707963267948966
center
Point
Center of rotationVector([0, 0, 0])
vector
Vector
Vector of rotationVector([0, 0, 1])

Outputs

NameTypeDescription
rotatedGeometry
Geometry
Rotated geometry