Shear an object based on a shearing vector
ID
662ae7a510b6cb87640c9258
Name
Shear
Group
Transform
Package
Tool
Keywords
After creating the node, connect to the first port the geometry that needs to be sheared. You need to connect the reference point to the second port. To the third port connect the target point. On the output port, you will get the sheared geometry.
Move
Mirror
Scale
ScaleNU
Rotate
Inputs
Name | Type | Description | Default Value |
---|---|---|---|
geometry | Geometry | Base geometry | |
referencePoint | Point | Reference point | Vector([0, 0, 0]) |
targetPoint | Point | Target point | Vector([10, 10, 0]) |
Outputs
Name | Type | Description |
---|---|---|
shearedGeometry | Geometry | Sheared geometry |