Tool

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BeeGraphy Support

Version 2.0.16

Version history

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Tools for modeling in the BeeGraphy Editor.

What's New in v2.0.13

Released on July 15, 2026

This release includes 0 nodes and 0 groups, providing expanded capabilities for your workflows.

What's New

  • Expanded node library with 0 available nodes
  • Organized into 0 functional groups
  • Enhanced plugin capabilities and workflow options

Changes in This Version

  • Update this section with specific features, fixes, or improvements
  • List breaking changes if any
  • Mention deprecated features or migration notes

Release notes generated on July 15, 2026. Edit this content to add version-specific details.

Documentation

Vector

Find closest point in a point collection

Find closest point in a point collection

Unit vector parallel to the world {x} axis

Unitize vector

Create a vector between two points

Compute vector cross product

Divide vector by scalar

Construct a plane from a vector

Change the origin point of a plane

Flip or swap the axes of a plane

Adjust a plane to match a new normal direction

Create a point from cylindrical {angle,radius,elevation} coordinates

Create a point from plane {u,v,w} coordinates

Compute the angle between two vectors

Compute the length (amplitude) of a vector

Returns the reverse vector

World XY plane

Create a plane from a line and a point

Create a plane from two line segments

Perform minimal rotation to align a plane with a guide vector

Construct a point from {xyz} coordinates

Returns the distance between two points

Find the closest point on a geometry

Point list sort by x, y, z components

Cull points that are coincident within tolerance. Modes: 0 = Cull All(removes all duplicates), 1 = Leave One(keeps only the first of each duplicate group), 2 = Average(replaces each group with the average point)

Create a point from barycentric {u,v,w} coordinates

Create a point from polar {phi,theta,offset} coordinates

Deconstruct a vector into its component parts

Set the length of a vector

Multiply vector by scalar

Offset a plane

Find the closest point on a plane

Get the coordinates of a point in a plane axis system

Deconstruct a point into its component parts

Create points list using numbers list

Pull a point to a variety of geometry

Unit vector parallel to the world {y} axis

Unit vector parallel to the world {z} axis

Create a vector from {xyz} components

Visualize a vector as an arrow anchored at a custom origin point

Compute vector dot product

Compute vector addition

Compute vector subtraction

Returns rotated vector around an axis

World XZ plane

World YZ plane

Create a plane perpendicular to a vector

Deconstruct a plane into its component parts

Perform plane rotation around plane z-axis

Create a plane through three points

Toolset

Divide a curve into equal length segments

Convert a curve to a polyline

Generate a number of equally spaced curve frames

Changes the start point of a closed curve

Fillet the sharp corners of a geometry

Offset a curve with a specified distance

Chamfer the sharp corners of a curve

Create a set of curve contours

Generate a number of equally spaced, perpendicular planes along a curve

Project a curve onto a geometry

Fillet off one or more sharp corners of a geometric shape.

Shatter a curve into segments

Convert a curve to a dash pattern

Solve the perpendicular (zero-twisting) plane at a specified curve parameter

Get a horizontally aligned plane along a curve at a specified parameter

Generate a number of equally spaced, horizontally aligned curve planes

Get the curvature plane of a curve at a specified parameter

Cull points that are coincident within tolerance

Extend a curve by a specified distance

Flip the geometry direction

Reorients target geometries (curves, solids, surfaces) to match the specified direction (forward or reverse)

Connect some curves

Explode a curve into smaller segments

Divide a curve into equal length segments

Divide a curve into equal length segments

Connect points with curve

Rebuild a curve with a specific number of control-points

Chamfer the sharp corners of a geometry with equal distance, two-distance, or distance+angle modes

Image

Filters geometry based on their layer operation (cutting, engraving, etc.)

Parse Vector Graphics into curve and surface and layer representations for further processing

Analysis

Measure the bounding box of a geometry

Generates contour lines on 3D geometry for topographic analysis

Returns the extremes (highest and lowest points) on a curve

Measure the geometry bounding box center point

Calculates a single bounding box that encloses multiple geometries

Surface

Extrude curves along a vector

Create a sweep surface with one rail curve

Create a sweep surface with two rail curves.

Create a surface by revolving a profile curve

Create a pipe surface with variable radii around a rail curve

Create a surface connecting four corner point

Create a surface from two, three or four edge curves

Evaluates a surface at given normalized {U,V} parameters and returns local geometric properties

Converting curves to surface

Create a lofted surface through a set of section curves

Create a surface with 2 curves

Generate a grid of {uv} points on a surface

Extrude curves along a curve

Create a nurbs surface from curves

Create an advanced lofted surface through a set of section curves with enhanced parameters

Construct {uv} iso curves on a surface

Extract the normals and center points of all faces in a surface

Offset a surface with a specified distance

Extrude curves to a point

Create a nurbs surface from a grid of points

Create a pipe surface

Create a rectangular surface

Create a circle surface

Measure the area of a surface

Extract the edge curves of a surface

Cap all planar holes in a Brep

Give sides thickness and make solid

Transform

Scale an object uniformly in all directions

Reflect (mirror) an object

Reflect (mirror) an object

Promote a solid into a placement-aware part. Hardware attached to the part references its local frame, so Move/Rotate of the part move the hardware with it.

It allows for the remapping of vectors from one plane to another plane

Translate (move) an object along a vector

Rotate an object around a center point and an axis vector

Reflect (mirror) an object

Orient an object using directional constraints only

Shear an object based on a shearing vector

Map a curve from a Source surface to a Target surface using UV reparameterization. Handles seams and face orientation; returns one or more mapped curves

Translate (move) an object to a point

Reflect (mirror) an object

It allows for remapping of geometry from one plane to another plane

Scale an object with non-uniform factors

Curve Analysis

Measure the length of a curve

Returns the point in the middle of a curve

Test if a curve is closed or open

Measure the length of a curve to and from a parameter

Measure the area of a curve

Get the point on evaluates a curve at a specific location

Test a curve for planarity

Find on which side of a curve a point exists

Find all discontinuities along a curve

Extract the start and end points of a curve

Extract the NURBS control points and knots of a curve

Returns the base plane, radius and angle domain of an arc

Find the pair of closest points between two curves

Get the point on evaluates a curve at a specific location

Evaluate a curve at the specified parameter or at a certain factor along its length, where the length factor can be supplied both in curve units and normalized units

Boolean Operation

Returns union of curves using glue mode for touching/non-penetrating shapes. Faster for assembling operations.

Returns intersection between two or many sets of planar closed surfaces

Returns difference between two or many sets of planar closed solids

Returns intersection between two or many sets of planar closed solids

Returns the split fragments from splitting two solids

Returns union of a set of planar closed curves

Creates a hollow surface by subtracting opening curves from a host geometry

Returns union of a set of planar surfaces

Returns union of surfaces using glue mode for touching/non-penetrating shapes. Faster for assembling operations.

Surface Join returns the union of a set of faces with a tolerance value

Returns union of solids using glue mode for touching/non-penetrating shapes. Faster for assembling operations.

Split a surface with a bunch of curves

Returns difference between two or many sets of planar closed surfaces

Returns union of a set of planar solids

Returns intersection between two or many sets of planar closed curves (regions)

Returns difference between two or many sets of planar closed curves (regions)

Returns the split fragments from one solid with a bunch of others

Text

Returns text in upper and lower cases

Match a text against a pattern

Create a collection of textual symbols

Break text into individual characters

Returns text in upper and lower cases

Concatenate some fragments of text

Get the character count of the text

Join a collection of text fragments into one

Replace all occurrences of a specific text fragment with another

Split some text into fragments using separators

Remove whitespace characters from the start, end, or all text

Compute the Levenshtein distance between two fragments of text

Render

Caches geometry for multiple uses, avoiding repeated triangulation

Primitive Curves

Create a circle defined by three points

Create tangent lines between a point and a circle

Create external tangent lines between circles

Tween between two curves

Construct a NURBS curve from control points

Create a line between two points

Create tangent arcs between circles

Create an ellipse with two radii and a center point

Create an arc defined by three points

Create a rectangle with two points

Create a Polygon

Create a star using a center point, in and out radius, and number of vertices

Create a line segment defined by start point, tangent and length

Create a line between two planes

Create an arc

Create an arc defined by start point, end point and a tangent vector

Create an arc based on another arc

Create an interpolated curve

Create a line from guide line and two points

Returns a circle with a radius and a center point

Create a circle defined by center, normal and radius

Create internal tangent lines between circles

Create the in circle of a triangle

Create a rectangle using origin, width, length

Create a rectangle using center, width, length

Create a rectangle with three points

Create a Polyline

Create an helix

Create a polygon

Construct a NURBS curve from control points, weights, knots and degree

Create a blend curve between two curves

Panels

Creates triangular panels on a surface.

Creates hexagonal cells on surface.

Creates quadrangular panels on a surface

Creates triangular panels on a surface.

Creates diamond panels on a surface.

Solid

Create a box solid

Create a box solid

Create a conical solid

Create a lofted solid through a set of section surfaces

Measure the volume of a solid

Extract faces and edges from a solid or surface that lie on a given plane

Create a box solid using two points

Create a pyramid solid

Create a truncated pyramid (frustum) solid

Measure the area of a solid

Construct {uv} iso curves on a solid

Extract the edge curves of a solid

Create sphere

Create a cylindrical solid

Create torus solid

Create sphere with 4 points

Extrude surface along a vector

Extract the edge curves of a solid

Extract all 8 corners of a box

Deconstruct a solid into its constituent parts

Get some properties of a box

Offset a solid with a specified distance

Triangulation

Planar voronoi diagram for a collection of points

Delaunay triangulation

Delaunay connectivity

3D voronoi diagram for a collection of points

Intersection

Returns intersection events for surface and curve

Solve intersection events for solid and curve

Returns all self-intersection events for a curve

Solve intersection events for a Solid and a plane

Solve intersection events for surfaces.

Returns intersection events for two curves

Solve intersection events for a solid and a curve

Solve the intersection event of two planes

Array

Populate a 3D region with points

Returns a linear array of geometry

Returns a rectangular array of geometry

Returns a polar array of geometry

Returns a box array of geometry

Returns an array of geometry along a curve

Populate a 2D region with points

Populate generic geometry with points

Returns 2D grid with hexagonal cells

Returns 2D grid with rectangular cells

Returns 2D grid with square cells

3D Object

Create contour curves from a mesh using parallel cutting planes

Extracts coordinates and color information from a 3D object for further processing.