Material
Returns geometry with configured material
Docs for v2.1.18, the latest version.
ID
material-texture-apply-materialGroup
Texture
Plugin
MaterialKeywords
Apply Material
Texture
7
What the node takes in, from wires or typed values.
Geometry
Base Geometry
Color
Default #ffffff
Color value
Texture
The name of the texture available in the BGPM texture library
Metallicity
Default 0.5
Metallicity ratio
Roughness
Default 0.5
Roughness ratio
Opacity
Default 1
Opacity ratio
Meta
UV Mapping Texture
1
What the node gives out, to wire into other nodes.
Geometry
Result Geometry
After creating a node, connect the solid to which you need to give material to the first port, the material color to the second port. The third port needs to connect the name of the texture from the BGPM texture library, which must be given using the Select node. The metalness, roughness, and opacity coefficients to the fourth, fifth and sixth ports. Coefficients must be in the range 0 to 1. On the output port, you will get materialized solid.
Surface Material
Curve Color\
First documented in v2.1.18
Oct 20, 2026
Versions before it were published before changes were recorded.