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Texture

Apply Material

Returns geometry with configured material

ID

material-texture-apply-material

Name

Apply Material

Group

Texture

Package

Material

Keywords

color
material
metal
metalness
roughness
texture

Count

Texture

Linear

Profile

Sheet

Volumetric

Weight

Creation method

There are two options for creating Apply Material node.

  • The first way to create Apply Material node using the search list, which is opened by double left-clicking in the workspace. You can write the name of the node you need, or words associated with this node.
    • color , metal , metalness , roughness , transmission , sm , ms
  • The second way is to select Apply Material node from the menu that opens from the top left.
    • Menu > Material > Texture > Apply Material

Steps

  • Create Apply Material node.
  • Connect the geometry to which you need to give material to the first port.
  • Connect the material color to the second port.
  • Connect the material texture to the third port.
  • Connect the metalness coefficient to the fourth port.
  • Connect the roughness coefficient to the fifth port.
  • Connect the opacity coefficient to the sixth port.

After creating a node, connect the solid to which you need to give material to the first port, the material color to the second port. The third port needs to connect the name of the texture from the BGPM texture library, which must be given using the Select node. The metalness, roughness, and opacity coefficients to the fourth, fifth and sixth ports. Coefficients must be in the range 0 to 1. On the output port, you will get materialized solid.

See also

Surface Material
Curve Color\

Inputs

NameTypeDescriptionDefault Value
geometry
Geometry
Base Geometry
color
Color
Color value#ffffff
texture
Texture
The name of the texture available in the BGPM texture library
metalness
Number
Metallicity ratio0.5
roughness
Number
Roughness ratio0.5
opacity
Number
Opacity ratio1
meta
Meta
UV Mapping Texture

Outputs

NameTypeDescription
resultGeometry
Geometry
Result Geometry