Material

Apply Material

Texture

Returns geometry with configured material

Docs for v2.1.18, the latest version.

ID

material-texture-apply-material

Group

Texture

Plugin

Material

Keywords

color
material
metal
metalness
roughness
texture
7 inputs, 1 output

Ports

Inputs

7

What the node takes in, from wires or typed values.

Geometry

Geometry

Base Geometry

Color

Color

Default #ffffff

Color value

Texture

Texture

The name of the texture available in the BGPM texture library

Metallicity

Number

Default 0.5

Metallicity ratio

Roughness

Number

Default 0.5

Roughness ratio

Opacity

Number

Default 1

Opacity ratio

Meta

Meta

UV Mapping Texture

Outputs

1

What the node gives out, to wire into other nodes.

Geometry

Geometry

Result Geometry

Creation method#

There are two options for creating Apply Material node.#

  • The first way to create Apply Material node using the search list, which is opened by double left-clicking in the workspace. You can write the name of the node you need, or words associated with this node.
    • color , metal , metalness , roughness , transmission , sm , ms
  • The second way is to select Apply Material node from the menu that opens from the top left.
    • Menu > Material > Texture > Apply Material

Steps#

  • Create Apply Material node.
  • Connect the geometry to which you need to give material to the first port.
  • Connect the material color to the second port.
  • Connect the material texture to the third port.
  • Connect the metalness coefficient to the fourth port.
  • Connect the roughness coefficient to the fifth port.
  • Connect the opacity coefficient to the sixth port.

After creating a node, connect the solid to which you need to give material to the first port, the material color to the second port. The third port needs to connect the name of the texture from the BGPM texture library, which must be given using the Select node. The metalness, roughness, and opacity coefficients to the fourth, fifth and sixth ports. Coefficients must be in the range 0 to 1. On the output port, you will get materialized solid.

See also#

Surface Material
Curve Color\

History

First documented in v2.1.18

Oct 20, 2026

Versions before it were published before changes were recorded.