Material
Texture
Linear
Count
Sheet
Volumetric
Weight
Profile
Factory
Deconstruct Material
Apply Material
Returns geometry with configured material
Details
ID
material-texture-apply-material
Name
Apply Material
Group
Texture
Package
Material
Keywords
Input ports
Name | Type | Description | Default Value |
---|---|---|---|
Geometry | Geometry | Base Geometry | |
Color | Color | Color value | #ffffff |
Texture | Texture | The name of the texture available in the BGPM texture library | |
Metallicity | Number | Metallicity ratio | 0.5 |
Roughness | Number | Roughness ratio | 0.5 |
Opacity | Number | Opacity ratio | 1 |
Meta | Meta | UV Mapping Texture |
Output ports
Name | Type | Description |
---|---|---|
Geometry | Geometry | Result Geometry |
After creating a node, connect the solid to which you need to give material to the first port, the material color to the second port. The third port needs to connect the name of the texture from the BGPM texture library, which must be given using the Select node. The metalness, roughness, and opacity coefficients to the fourth, fifth and sixth ports. Coefficients must be in the range 0 to 1. On the output port, you will get materialized solid.
Surface Material
Curve Color\