Tool
By BeeGraphy Support
Tools for modeling in the BeeGraphy Editor.
Plugins add nodes to BeeGraphy. Find the one you need, see what each node does, and learn how to wire it up.
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By BeeGraphy Support
Tools for modeling in the BeeGraphy Editor.
By BeeGraphy Support
Materials nodes for the BeeGraphy Editor.
By BeeGraphy Support
This plugin provides additional service nodes that allow designers not only to calculate material-based services, but also to store key parameters of the finished product. These parameters can later be used by manufacturers to account for additional services that the designer could not or did not consider in advance. By naming and configuring these nodes appropriately, designers can highlight important parameters, enabling businesses to apply pricing or service logic directly to them.
By BeeGraphy Support
Math nodes for the BeeGraphy Editor.
By BeeGraphy Support
This package contains manufacturing machine nodes designed for use in the BeeGraphy Editor, providing tools for assigning and managing manufacturing machines within production workflows. The nodes in this package are used to define, configure, and apply manufacturing machines to models and operations. These nodes can be found in the Manufacturing → Machines group in the menu or through the search function. The package provides various machine nodes that represent different types of manufacturing equipment and calculate processing parameters based on machine capabilities and input geometry. Each machine node type is designed to work with specific manufacturing operations and measurement parameters.
By BeeGraphy Support
The basic inputs for the BeeGraphy Editor.
By BeeGraphy Support
Exporter nodes for the BeeGraphy Editor.
By BeeGraphy Support
Data Structure nodes for the BeeGraphy Editor.
By BeeGraphy Support
BeeGraphy Editor Toolbox Plugin This plugin provides hardware and joinery nodes for assembling furniture and cabinet designs within the BeeGraphy Editor. The nodes in this plugin are used to place, join, and machine standard hardware components — fasteners, hinges, connectors, slides, and brackets — onto 3D panel geometry. These nodes can be found in the Toolbox group in the menu or via the search engine. Fastener nodes provide standard hardware items with their associated 3D geometry and machining operations. Supported fasteners include bolt and nut pairs (M4–M24), wooden and steel dowel pins, Euro screws, confirmats, tee nuts, and wood screws. Each node outputs the hardware item along with the pre-defined boring and drilling operations required for installation. Connector nodes provide knock-down fitting hardware for flat-pack assembly. The cam lock (Minifix-style) node outputs an eccentric connector with a pocket, through-hole, and cross-bore. The cup hinge node provides a 35 mm European-style hinge with all six associated machining operations for cup bore and mounting arm installation. Placement nodes handle positioning hardware onto panels and joining parts together: PlaceHardware — positions a hardware item at a specified world-space location and surface normal, applying boolean cuts to the host solid in real time. JoinParts — joins two panel solids using a hardware item by applying host and mating machining operations to each part respectively, outputting both assembled panels with operations baked in world coordinates. AutoHinge — automatically distributes N cup hinges on a door panel relative to a cabinet side using standard margin rules, applying cup bore operations to the door and mounting plate holes to the cabinet. HardwareArray — distributes a hardware item at regular intervals along a panel face. Slide nodes output drawer and linear rail hardware pairs from the toolbox library. The drawer slide node supports side-mount and under-mount configurations with a dynamic screw hole array. The linear rail node provides standard rail-and-carriage assemblies. The corner bracket node provides a right-angle L-bracket for cabinet and carcass reinforcement with screw holes on both legs. The MachiningVisualizer node renders machining operations as color-coded ghost overlays on a host solid, with optional dimension labels showing diameter and depth for each operation type. It is useful for inspecting and debugging the operations produced by other toolbox nodes before export.
By BeeGraphy Support
Nesting for the BeeGraphy Editor.
By BeeGraphy Support
Three.js render nodes for the BeeGraphy Editor.
By BeeGraphy Support
BeeGraphy Editor Light Plugin This plugin includes light nodes designed for use in the BeeGraphy Editor, enabling advanced control of lighting in 3D scenes. These nodes are part of the BeeGraphy Editor engine and allow you to create realistic and dynamic lighting setups for your projects. Usage The nodes in this plugin are responsible for configuring and managing lighting in your scene. They support a variety of light types, allowing users to create custom illumination setups that enhance the visual quality of their models. To find these nodes, look under the Core group in the menu, or use the search engine. Available Light Nodes Ambient Light Node: Provides uniform lighting across the entire scene without casting shadows. Parameters: - color: The color of the light. - intensity: The brightness of the light. - Directional Light Node: Simulates sunlight by casting parallel light rays. Parameters: - color: The color of the light. - intensity: The brightness of the light. - position: The position of the light in 3D space. - castShadow: Enable or disable shadow casting. - shadow.mapSize: Resolution of the shadow map. - shadow.bias: Offset for shadow rendering.