latest
Documentation

Tools for modeling in the BeeGraphy Editor.

Name

Tool

Version

1.5.0

Published date

2024.04.25 23:30

From last publish

16 hours ago

Groups

15

Nodes

217

Surface

Vector

Transform

Primitive Curves

Curve Analysis

Toolset

Triangulation

Boolean Operation

Panels

Solid

Intersection

Text

Image

Analysis

Array

Surface

Converting curves to surface

Extrude curves to a point

Extrude curves along a vector

Extrude curves along a curve

Create a sweep surface with one rail curve

Create a lofted surface through a set of section curves

Create a surface between two curves

Create a nurbs surface from a grid of points

Create a nurbs surface from curves

Create a pipe surface

Create a pipe surface with variable radii around a rail curve

Create a surface connecting four corner point

Create a surface from two, three or four edge curves

Create a surface with 2 curves

Create a rectangular surface

Create a circle surface

Measure the area of a surface

Construct {uv} iso curves on a surface

Extract the edge curves of a surface

Extract the normals and center points of all faces in a surface

Cap all planar holes in a Brep

Offset a surface with a specified distance

Give sides thickness and make solid

Generate a grid of {uv} points on a surface

Vector

Construct a point from {xyz} coordinates

Deconstruct a point into its component parts

Returns the distance between two points

Create points list using numbers list

Create a point from cylindrical {angle,radius,elevation} coordinates

Find the closest point on a geometry

Point list sort by x, y, z components

Find closest point in a point collection

Find closest point in a point collection

Cull points that are coincident within tolerance

Create a point from barycentric {u,v,w} coordinates

Create a point from plane {u,v,w} coordinates

Create a point from polar {phi,theta,offset} coordinates

Pull a point to a variety of geometry

Unit vector parallel to the world {x} axis

Unit vector parallel to the world {y} axis

Unit vector parallel to the world {z} axis

Create a vector from {xyz} components

Unitize vector

Deconstruct a vector into its component parts

Create a vector between two points

Set the length of a vector

Compute the angle between two vectors

Compute vector cross product

Compute vector dot product

Compute the length (amplitude) of a vector

Returns the reverse vector

Returns rotated vector around an axis

World XY plane

World XZ plane

World YZ plane

Construct a plane from a vector

Create a plane perpendicular to a vector

Deconstruct a plane into its component parts

Change the origin point of a plane

Flip or swap the axes of a plane

Offset a plane

Find the closest point on a plane

Create a plane from a line and a point

Create a plane from two line segments

Perform plane rotation around plane z-axis

Adjust a plane to match a new normal direction

Perform minimal rotation to align a plane with a guide vector

Create a plane through three points

Get the coordinates of a point in a plane axis system

Transform

It allows for the remapping of vectors from one plane to another plane

Translate (move) an object to a point

Translate (move) an object along a vector

Reflect (mirror) an object

Rotate an object around a center point and an axis vector

Scale an object uniformly in all directions

Reflect (mirror) an object

It allows for remapping of geometry from one plane to another plane

Reflect (mirror) an object

Reflect (mirror) an object

Orient an object using directional constraints only

Scale an object with non-uniform factors

Shear an object based on a shearing vector

Primitive Curves

Create a line between two points

Create a line segment defined by start point, tangent and length

Create a line from guide line and two points

Create a line between two planes

Returns a circle with a radius and a center point

Create a circle defined by three points

Create a circle defined by center, normal and radius

Create tangent lines between a point and a circle

Create internal tangent lines between circles

Create external tangent lines between circles

Create tangent arcs between circles

Create the in circle of a triangle

Create an ellipse with two radii and a center point

Create an arc

Create an arc defined by three points

Create an arc defined by start point, end point and a tangent vector

Create an arc based on another arc

Create a rectangle using origin, width, length

Create a rectangle with two points

Create a rectangle using center, width, length

Create a rectangle with three points

Create a Polyline

Create an interpolated curve

Tween between two curves

Create an helix

Create a polygon

Create a Polygon

Create a star using a center point, in and out radius, and number of vertices

Construct a NURBS curve from control points

Create a blend curve between two curves

Curve Analysis

Test if a curve is closed or open

Measure the length of a curve

Measure the length of a curve to and from a parameter

Measure the area of a curve

Returns the point in the middle of a curve

Extract the start and end points of a curve

Get the point on evaluates a curve at a specific location

Get the point on evaluates a curve at a specific location

Extract the NURBS control points and knots of a curve

Returns the base plane, radius and angle domain of an arc

Evaluate a curve at the specified parameter or at a certain factor along its length, where the length factor can be supplied both in curve units and normalized units

Test a curve for planarity

Find the pair of closest points between two curves

Find on which side of a curve a point exists

Find all discontinuities along a curve

Toolset

Offset a curve with a specified distance

Chamfer the sharp corners of a curve

Connect some curves

Explode a curve into smaller segments

Divide a curve into equal length segments

Divide a curve into equal length segments

Divide a curve into equal length segments

Create a set of curve contours

Shatter a curve into segments

Connect points with curve

Convert a curve to a polyline

Convert a curve to a dash pattern

Solve the perpendicular (zero-twisting) plane at a specified curve parameter

Generate a number of equally spaced, perpendicular planes along a curve

Get a horizontally aligned plane along a curve at a specified parameter

Generate a number of equally spaced, horizontally aligned curve planes

Get the curvature plane of a curve at a specified parameter

Generate a number of equally spaced curve frames

Changes the start point of a closed curve

Rebuild a curve with a specific number of control-points

Project a curve onto a geometry

Fillet the sharp corners of a geometry

Flip the geometry direction

Triangulation

Planar voronoi diagram for a collection of points

Delaunay connectivity

Delaunay triangulation

Boolean Operation

Returns intersection between two or many sets of planar closed curves (regions)

Returns difference between two or many sets of planar closed curves (regions)

Returns union of a set of planar closed curves

Returns difference between two or many sets of planar closed surfaces

Returns union of a set of planar surfaces

Returns intersection between two or many sets of planar closed surfaces

Returns difference between two or many sets of planar closed solids

Returns union of a set of planar solids

Returns intersection between two or many sets of planar closed solids

Returns the split fragments from splitting two solids

Returns the split fragments from one solid with a bunch of others

Panels

Creates quadrangular panels on a surface

Creates triangular panels on a surface.

Creates triangular panels on a surface.

Creates diamond panels on a surface.

Creates hexagonal cells on surface.

Solid

Create a box solid

Create a box solid

Create a box solid using two points

Create sphere

Create a cylindrical solid

Create torus solid

Create a conical solid

Create sphere with 4 points

Extrude surface along a vector

Create a lofted solid through a set of section surfaces

Measure the area of a solid

Measure the volume of a solid

Construct {uv} iso curves on a solid

Extract the edge curves of a solid

Extract all 8 corners of a box

Get some properties of a box

Deconstruct a solid into its constituent parts

Offset a solid with a specified distance

Intersection

Returns intersection events for two curves

Returns intersection events for surface and curve

Solve intersection events for solid and curve

Returns all self-intersection events for a curve

Text

Create a collection of textual symbols

Concatenate some fragments of text

Break text into individual characters

Get the character count of the text

Returns text in upper and lower cases

Join a collection of text fragments into one

Returns text in upper and lower cases

Replace all occurrences of a specific text fragment with another

Compute the Levenshtein distance between two fragments of text

Split some text into fragments using separators

Match a text against a pattern

Remove whitespace characters from the start, end, or all text

Image

Extracting coordinates and color information for further processing

Analysis

Measure the bounding box of a geometry

Returns the extremes (highest and lowest points) on a curve

Measure the geometry bounding box center point

Array

Returns a linear array of geometry

Returns a rectangular array of geometry

Returns a box array of geometry

Returns a polar array of geometry

Returns an array of geometry along a curve

Populate a 2D region with points

Populate a 3D region with points

Returns 2D grid with hexagonal cells

Returns 2D grid with rectangular cells

Returns 2D grid with square cells