Join


Join

The Join node returns the input curves joined together. We can add new curves through the ‘add port’ function in the port.


Add Port


Join Add

Node usages


Join Use

Fillet Geometry


Fillet Geometry

The Fillet node receives the geometry as input and rounds the corners to the given radius.


Node usages


Fillet Geometry Use

Offset Curve


Offset Curve

The Offset Curve node takes a curve as input and resizes it by a given distance, on one or both sides, with various connection patterns.


Node usages


Offset Curve Use

Explode


Explode

The Explode node returns the individual segments of the provided curve along with their endpoints.


Node usages


Explode Use

Divide By Count


Divide By Count

The Divide By Count node takes a curve as input and divides it into a specified number of segments.


Node usages


Divide By Count Use

Divide By Length


Divide By Length

The Divide By Length node takes a curve as input and divides it into segments of the specified length.


Node usages


Divide By Length Use

Shatter


Shatter

The Shatter node receives a curve and points on that curve, dividing the curve into segments using the received points.


Node usages


Shatter Use

Flip Geometry


Flip Geometry

The Flip Geometry node takes a geometry as input and flips it in the opposite direction.


Node usages


Flip Geometry Use

Centroid


Centroid

The Centroid node is designed to determine the center of the bounding box and the center of mass of curves, surfaces, and solids.


Node usages


Centroid Use

Bounding Box


Bounding Box

The Bounding Box node returns the curve, surface, solid length, width, height, area, and center of the bounding box.


Node usages


Bounding Box Use

Deconstruct Solid


Deconstruct Solid

The Deconstruct Solid node takes a solid as input and returns the planes, contours, and endpoints that make up that solid.


Node usages


Deconstruct Solid Use

Extremes


Extremes

The Extremes node returns the highest and lowest points of the geometry relative to the given Plane.


Node usages


Extremes Use

Apply Material


Apply Material

The Apply Material node returns the materialized geometry received by the input port. The other input ports get the geometry’s color, metallicity, roughness, opacity, and texture.


Node usages


Apply Material Use